This should probably be
FString GetSessionClientName(int32 SessionID) const { return UTF8_TO_TCHAR(SteamRemotePlay()->GetSessionClientName(SessionID)); }
instead (remove the dereference of the result of GetSessionClientName) because UTF8_TO_TCHAR casts the input as a pointer.
SteamBridge\Public\Core\SteamRemotePlay.h(65,63): error: cast to 'const char *' from smaller integer type 'char' [-Werror,-Wint-to-pointer-cast]
FString GetSessionClientName(int32 SessionID) const { return UTF8_TO_TCHAR(*SteamRemotePlay()->GetSessionClientName(SessionID)); }
This should probably be
FString GetSessionClientName(int32 SessionID) const { return UTF8_TO_TCHAR(SteamRemotePlay()->GetSessionClientName(SessionID)); }
instead (remove the dereference of the result of GetSessionClientName) because
UTF8_TO_TCHAR
casts the input as a pointer.