I was having difficulty grabbing analog inputs from controllers due to an odd discrepancy with how the Blueprint node for GetAnalogActionData was handling some functionality, so I changed the functionality to behave more in line with the SteamInput documentation.
I was having difficulty grabbing analog inputs from controllers due to an odd discrepancy with how the Blueprint node for GetAnalogActionData was handling some functionality, so I changed the functionality to behave more in line with the SteamInput documentation.