I just wondered if its possible to set the sdk directly in code instead of having a locked version as I see in the plugin?
a version check and set the current as default?
I know in a project I was a part of earlier that was in C tho, we had some kinda version checks on certain things so it got automated..
But I am a Blueprinter in ue and not a c++ coder so its just a question
I just wondered if its possible to set the sdk directly in code instead of having a locked version as I see in the plugin? a version check and set the current as default? I know in a project I was a part of earlier that was in C tho, we had some kinda version checks on certain things so it got automated.. But I am a Blueprinter in ue and not a c++ coder so its just a question