hello,
while loading multiple images to boxy I found out, that once boxy calls grow procedure that doubles texture size, at certain point it will overgrow supported hardware size and fail with OpenGL error.
I can catch it as an exception however it will corrupt existing texture and all images once rendered are have glitches.
Please, is there any mechanism to prevent the corruption? Or, indirectly, to prevent overgrowing the texture?
hello, while loading multiple images to boxy I found out, that once boxy calls
grow
procedure that doubles texture size, at certain point it will overgrow supported hardware size and fail with OpenGL error. I can catch it as an exception however it will corrupt existing texture and all images once rendered are have glitches.Please, is there any mechanism to prevent the corruption? Or, indirectly, to prevent overgrowing the texture?
Error once it happens:
This code is showing max size for my PC: