I've been toying around with scaling on HiDPI systems, at least for the OpenGL backend.
This appears to be the best way to ensure everything is scaled properly. It requires de-scaling when calculating progress bars and other calculations. I added a getScale template to help with this and it doesn't seem too bad.
I've been toying around with scaling on HiDPI systems, at least for the OpenGL backend.
This appears to be the best way to ensure everything is scaled properly. It requires de-scaling when calculating progress bars and other calculations. I added a
getScale
template to help with this and it doesn't seem too bad.