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treeform
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fidget
Figma based UI library for nim, with HTML and OpenGL backends.
MIT License
768
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33
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Android & iOS POC?
#90
bitnom
opened
4 years ago
3
demo example - Image and Constraint Menu Not responsive
#89
sdmcallister
closed
4 years ago
1
openglbackend.nim(31, 25) Error: type mismatch: got <Font, seq[Rune], pos: Vec2, size: Vec2, HAlignMode, VAlignMode, clip: bool, boundsMin: Vec2, boundsMax: Vec2>
#88
retsyo
closed
3 years ago
3
OpenGl?
#87
bob-u
closed
4 years ago
2
Todo example is missing fonts
#86
jorisbontje
closed
4 years ago
2
On OSX the window size is twice the pixel size... retina issue?
#85
jorisbontje
opened
4 years ago
1
Documentation/tutorial how to create reusable things with Fidget and Figma
#84
wiltzutm
opened
4 years ago
1
Polygon element support
#83
wiltzutm
closed
4 years ago
2
Unicode support
#82
wiltzutm
closed
4 years ago
3
GUI updates
#81
bob-u
closed
4 years ago
1
[Add Drag and Drop] Question: How do I do drag and drop?
#80
moigagoo
opened
4 years ago
1
Join Immediate Mode UI organization
#79
dumblob
closed
4 years ago
4
Update README.md
#78
citizen428
closed
4 years ago
1
Linux support + Idea (Publish the Fidget plugin so that it works on Linux)
#77
juancarlospaco
closed
3 years ago
19
updated staticglfw dep
#76
guzba
closed
4 years ago
1
Add better tests.
#75
treeform
closed
4 years ago
0
Node Tree System + Auto Layout.
#74
treeform
closed
4 years ago
0
example compilation error
#73
btbytes
closed
4 years ago
4
Atlas empty init + tests pass
#72
guzba
closed
4 years ago
0
Github actions passes
#71
guzba
closed
4 years ago
0
Only bind uniforms that have changed
#70
guzba
closed
4 years ago
0
depth func
#69
guzba
closed
4 years ago
0
morepretty
#68
guzba
closed
4 years ago
0
Input rework.
#67
treeform
closed
4 years ago
0
format, bool uniform in shader
#66
guzba
closed
4 years ago
0
swapInterval
#65
guzba
closed
4 years ago
0
genMipmap (an optimization for masks) working
#64
guzba
closed
4 years ago
0
Masking work
#63
guzba
closed
4 years ago
0
newShaderStatic
#62
treeform
closed
4 years ago
0
Use hashes for big perf win + morepretty
#61
guzba
closed
4 years ago
0
examples error on flippy
#60
Conlaoch
closed
4 years ago
4
Tests for Context
#59
guzba
closed
4 years ago
0
Finishing up more stuff in context.nim stuff
#58
guzba
closed
4 years ago
1
Step-by-step migration progress
#57
guzba
closed
4 years ago
0
Fix for masking (padoftext)
#56
guzba
closed
4 years ago
0
Simpler buffers, textures idea
#55
guzba
closed
4 years ago
0
updated for flippy
#54
guzba
closed
4 years ago
0
BufferKind & Slate stuff
#53
guzba
closed
4 years ago
0
Use new shader a bit more, textures, shrink surface area of unused stuff for now (pt 2)
#52
guzba
closed
4 years ago
0
Migrate to new shaders pt 1
#51
guzba
closed
4 years ago
0
Small things
#50
guzba
closed
4 years ago
0
Some more things
#49
guzba
closed
4 years ago
0
MSAA as enum, MainLoopMode works in OpenGL-only land
#48
guzba
closed
4 years ago
0
Changes
#47
guzba
closed
4 years ago
0
Rename backends
#46
guzba
closed
4 years ago
0
OpenGL version required by app can be provided as optional param
#45
guzba
closed
4 years ago
0
Improved perf timing
#44
guzba
closed
4 years ago
0
repaintEveryFrame default changed
#43
guzba
closed
4 years ago
0
Is default, not needed + minimized flag
#42
guzba
closed
4 years ago
0
Add focused flag
#41
guzba
closed
4 years ago
0
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