Open fenrave opened 6 years ago
I'd like to add what I've found on an audio bug(s):
Given:
When:
Then:
Notes:
I suspect it has to do with lines 23852 through 23876 in the source code. More specifically, document.onmouseup
. Going by this code alone, document.onmouseup
is never redefined, so it probably just keeps its definition.
Apologies for the indenting:
onmousedown(function(e) {
var rect, scrollLeft, scrollWidth, setValue;
rect = e.target.getBoundingClientRect();
scrollLeft = rect.left;
scrollWidth = 220;
setValue = function(e) {
var value;
value = (e.pageX - scrollLeft) / scrollWidth;
value = Math.min(Math.max(value, 0), 1);
print(value);
return commander.settings[name] = {
value: value
};
};
setValue(e);
document.onmouseup = function(e) {
document.onmousemove = null;
setValue(e);
return settings.save();
};
return document.onmousemove = function(e) {
setValue(e);
return onecup.refresh();
};
});
Audio bugs, fluctuations/resetting
fullscreen audio glitch-https://gyazo.com/8bf858fec6827dc5812b9f3e32047761 the first bug is fairly easy one to replicate Pretty much all you have to do is nudge the bar a bit, or whatever position it currently is in, and then press the fullscreen button, it will reset the audio to the max. Only occurs if you change it.
another audio bug-https://gyazo.com/a7316ca8ba7bfc15241c2052e2328b4c a similar bug occurs when you change the audio then exit out of the settings screen then go back, it will change to a previous percentage then drop back down within 5 seconds if left there. Pretty much only occurs if you follow those steps
Audio fluctuations-While this one issue isn't exactly easy to catch, i've found the games audio frequently fluctuating, especially at the end of a game. One moment i'm listening to my music, then a ear shattering sound of a ship exploding. I've noticed that this can be observed in the settings menu but its fairly rare.
edit: