Hey I'm sorry to make an issue for this, but I have no idea how else to contact the developers.
So basically I'm making a text-based game, and I'd like to have sound effects and background music ready to go. The current way the library works is that you need a Source object in order to play and stop sound. However, the only way to create a Source is to use Sound.play().
So is the best way to have sound effects and bgm ready to go, to have a large sound initialization where I create a bunch of sources and stop them immediately to prevent them from hearing the sound? Then call Source.play() and Source.stop() when I need to? Or is there a better way to do this that I'm not seeing?
If there's no better way, then perhaps there can be a way to make Sources without calling Sound.play() first.
Alright thanks for listening. Again, sorry for using an Issue like this. I'm just not sure how else to ask.
Hey I'm sorry to make an issue for this, but I have no idea how else to contact the developers.
So basically I'm making a text-based game, and I'd like to have sound effects and background music ready to go. The current way the library works is that you need a Source object in order to play and stop sound. However, the only way to create a Source is to use Sound.play().
So is the best way to have sound effects and bgm ready to go, to have a large sound initialization where I create a bunch of sources and stop them immediately to prevent them from hearing the sound? Then call Source.play() and Source.stop() when I need to? Or is there a better way to do this that I'm not seeing?
If there's no better way, then perhaps there can be a way to make Sources without calling Sound.play() first.
Alright thanks for listening. Again, sorry for using an Issue like this. I'm just not sure how else to ask.