Closed mattiadg closed 7 years ago
It referes to Issue #12 Add handling of exploding dice using "!" in dice notation.
Ok, I've just noticed it's a bit more difficult than I expected, because there is an issue in message handling. I'm working at it.
It looks like this still doesn't actually implement exploding dice. I tried rolling 2d4!
several times and the 4s were never re-rolled.
I tried both 3d6! and stuff like 3d6!>4 and it worked. I will check later
Il 24/Ott/2016 03:45 AM, "Nathan Hare" notifications@github.com ha scritto:
It looks like this still doesn't actually implement exploding dice. I tried rolling 2d4! several times and the 4s were never re-rolled.
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Okay. I'll have to take another look at it tonight.
That's what I get. Isn't it correct?
2016-10-25 20:44 GMT+02:00 Nathan Hare notifications@github.com:
Okay. I'll have to take another look at it tonight.
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You are right. My mistake. I wasn't in the correct branch. Thanks for the help!
Ok nice!
Il 26/Ott/2016 03:06 AM, "Nathan Hare" notifications@github.com ha scritto:
Merged #13 https://github.com/treetrnk/rollem-telegram-bot/pull/13.
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I edited the regular expression in order to account for explosion. Added explosion to the non-fate case, because I don't know if it's the same for fate dice.