Closed TheoPannetier closed 2 years ago
Size is proportional to health Since health strictly equals size and we already record it, there is nothing to do
Health is gained or lost by running into players of the weaker or stronger colour
A player that is out phases out for some time, meaning that they can still roam the map but cannot interact with anything. After some time, they get in the game again
The penalty for being out is thus that you cannot gain score during that time, while other players can still gain points by interacting in the game
You gain a lot of points by eliminating another player
Health (=size) decays naturally over time, to force players to interact and seek to gain health
Some items on the field grant health upon consumption (This should be implemented at a later stage, first let's try with running into other players as the only option to gain health) This already exists, as food items
Running into another player of the weak colour progressively steals their health/size
Some items on the field allow you to change colour
Eating food grants you some points on the scoreboard
We have now written some issues, when the issues are done, this milestone is reached :)
when a player goes under a certain size, they are out