A player that has been killed should be made aware of it, appearing as transparent, at least on its own screen (see #608).
{
// (609) A player that is out becomes transparent
player p;
assert(p.get_color().get_opaqueness() == 255);
p.die();
assert(p.get_color().get_opaqueness() == 100);
}
A player that has been killed should be made aware of it, appearing as transparent, at least on its own screen (see #608).