A player that has been killed should not take further damage from other players' rockets, or interrupt them.
Test
[x] Test is ready and on develop
// (623) A player that is out does not take damage from regular rockets
game g;
const double initial_p_size = get_nth_player_size(g, 0);
g.kill_player(0);
// Player 2 shoots, rocket goes on player 1
g.do_action(1, action_type::shoot);
g.tick();
const coordinate c_p1 = g.get_player(0).get_position();
g.get_projectiles().back().place(c_p1);
g.tick();
assert(are_equal(get_nth_player_size(g, 0), initial_p_size, 0.0001));
assert(count_n_projectiles(g) == 1);
Context
A player that has been killed should not take further damage from other players' rockets, or interrupt them.
Test