A player that has been killed should be immune to stun rockets, and should not stop their trajectory!
Test
[x] Test is ready and on develop
// (624) A player that is out cannot be stunned
// and does not absorb stun rockets
game g;
g.kill_player(0);
// Player 2 shoots, rocket goes on player 1
g.do_action(1, action_type::shoot_stun_rocket);
g.tick();
const coordinate c_p1 = g.get_player(0).get_position();
g.get_projectiles().back().place(c_p1);
g.tick();
assert(!is_stunned(g.get_player(0)));
assert(count_n_projectiles(g) == 1);
Context
A player that has been killed should be immune to stun rockets, and should not stop their trajectory!
Test