Closed EvoLandEco closed 1 year ago
none could be misleading and less informative than idle, see the class action_type:
none
idle
action_type
enum class action_type { turn_left, turn_right, accelerate_forward, accelerate_backward, shoot, none, shoot_stun_rocket };
suggested change:
enum class action_type { turn_left, turn_right, accelerate_forward, accelerate_backward, shoot, none, >>>> idle, shoot_stun_rocket };
Good idea! I think an easy way to implement this would be to simply change references to action_type::none in existing tests to action_type::idle, then work from there to make the tests pass :)
action_type::none
action_type::idle
closed by #667
none
could be misleading and less informative thanidle
, see the classaction_type
:suggested change: