trev3d / QuestDisplayAccessDemo

Inefficient sample code for getting screen contents in Unity on Meta Quest to workaround lack of 'camera access'
MIT License
136 stars 18 forks source link

How to let the demo works on personal project #9

Open FedericoMafrici opened 2 weeks ago

FedericoMafrici commented 2 weeks ago

Hi, thanks for your work. So far I've been able to download and deploy the build made from your project on my meta quest and it works just great! I would like now to move the recording system into my personal project and I'm struggling a lot with the manifest errors. Can you please further explain to me how to successfully create a manifest that makes the system work on other projects? if that's too much It could also be really usefu if you can tell me where to look to solve this issues since I'm no expert with manifest :) thanks for your time and your effort.

JaredBBraun commented 2 weeks ago

If you are talking about Android Manifest errors make sure you have the correct permissions set up in your android manifest like the one in https://github.com/trev3d/QuestDisplayAccessDemo/blob/master/Assets/Plugins/Android/AndroidManifest.xml and make sure in your project settings you set your custom android manifest file to that one or else it will generate one for you which won't work

FedericoMafrici commented 1 week ago

Thank you very much I've managed to solve the issues and let the plugin work! after a week of perfect functioning tough the system has now stopped capturing the "real life" objects and captures only the digital one, has anyone occurred in the same problem?