add collider component that is a rectangle
add debugging to check the sides of rectangle visually
if flipping animation changes location have this reflect with collider bounds
collider could detection collisions independently or checked via Game1.cs
QuadTrees?
add collider component that is a rectangle add debugging to check the sides of rectangle visually if flipping animation changes location have this reflect with collider bounds collider could detection collisions independently or checked via Game1.cs QuadTrees?