Closed trevorkosht closed 1 week ago
Once enemies, blocks, and items are refactored as GameObjects, having a separate mainController class won't be necessary, since all the controllers would then be updated by just the foreach loop in Game1.Update();
Simplify the code as to not have all animations be loaded in game1.
Make Sure items are loaded in texture2DStorage
Remove unnecessary variables.
Create a mainController that will be called in game1.cs mainController.Update(), which calls all of the other Controller Update function.