Open carloslfu opened 7 years ago
Huh, i never really thought anyone cared. What's your use case? I was just having some fun for experimentation.
I think I can utilise it to port Canvas2D to JSCore on mobile devices without a WebView. This is extremely useful in React Native because everything can happen in the same JS runtime
Is it good idea to use trimmed version of webkit.js to build cross-platform html&css game ui (or some cross platform apps)?
Like Awesomium, chromium embedded, Ultralight...
See for usage ideas: Qt for WebAssembly, Nidium and hummingbird https://www.reddit.com/r/FlutterDev/comments/a33kz9/hummingbird_building_flutter_for_the_web_flutter/
Also usefull in VR... https://lensreality.com/lensvrrenderingpart1/
I came across this researching UI design for VR. Being able to handle events like clicking, scrolling, etc would be neat! Then just seems like for accessing URLs, would need our own code for that but not everyone wants to allow outside network access anyways.
I think something like this would be cool to create a virtual phone or tablet as a UI. Right now you'd have to create all your UI is canvas and manually manage things it seems, like scrolling, text, etc... A lot of reimplementation sadly.
Really wish there was a official way to mix DOM 2D and WebGL/WebXR 3D but seems like so far all the proposals for such a thing been's shot down even if limited.
This project is very interesting. As the latest commit is on Jan 29, 2015, there is a plan to continue the development?. If not, what are the reasons? only for curiosity and learning.