Closed Landcross closed 5 years ago
For me, v2.3.3 is exhibiting the expected behaviour. Here is a short video demo comparing v2.3.3 and v2.3.2 respectively.
If you are performing the same steps as I am in the demo but experiencing a different behaviour or performing different steps that reproduce the uncorrected behaviour let me know ?
It also goes without saying that you should clear your <model dir>/LPub3D/assem
cache to generate fresh images if your are editing a model with v2.3.3 that was previously opened with v2.3.2.
Cheers,
I'm still experiencing the same behavior as LPub3D 2.3.2 in your video. And it's certainly not the image cache as it's a model I haven't worked on before with previous versions of LPub3D.
As far as I can tell I'm not doing anything differently than you, though I don't know if I'm using any different settings than you. However, while writing that I remembered the new setting you have added in 2.3.2. I have 'Apply Camera Angles' set to 'Renderer'. If I set it to 'Locally' the callout will render correctly.
So, the problem seems to be the 'Apply Camera Angles' being set to 'Renderer'.
As a sidenote: upon testing a bit regarding this issue I also deleted the image cache. The initial load took ages. I noticed LPub3D was spending a lot of time on generating images in the LPub3D/parts folder of all submodels. Why does it do that for all submodels and not for all parts instead? I don't think it did anything like that in the past anyway, could that be correct?
Ok - As you saw in video demo, my apply CA flag was set to 'Locally'.
As discussed at length in #102 , if you want to use the part transform behaviour from before 2.3.1, you must set your camera angle rotation to be applied Locally - this is also the default setting.
If you choose, 'Renderer', then you'll have to either rotate the part manually (by editing the rotation vector) or set a ROTSTEP meta for it because, as designed, LPub3D will strip the set camera angles for 'Assembled/Rotated' callouts so the renderer will apply 0,0 lat/long which is what you are seeing.
As a sidenote: upon testing a bit regarding this issue I also deleted the image cache. The initial load took ages. I noticed LPub3D was spending a lot of time on generating images in the LPub3D/parts folder of all submodels. Why does it do that for all submodels and not for all parts instead? I don't think it did anything like that in the past anyway, could that be correct?
Generating submodel images was introduced in #113 and should only fire if you check 'Show Timeline Piece Icons' in the 3DViewer Preferences. This functionality is also the plumbing for #52 (which I'm actually working on at the moment). The 'displayed submodel' will have characteristics more like a PLI part than a CSI assembly so this is why you are seeing the images under the part folder.
Cheers,
The issue reported in #135 is still there in LPub3D 2.3.3. I don't know how to re-open the issue (if that's even the 'better' thing to do than making a new one). Everything I reported in that issue still applies, except for LPub3D version as I'm now using official release 2.3.3.
Is there any other information I can supply, aside from images showing the problem?
Thanks!