Closed zero0n3 closed 4 years ago
Hi Simone,
This behaviour is sourced from LDView's Snapshot module which functions independently of the MainWindow display; hence, the difference between when a part is "Displayed" in LDView versus when a Snapshot is rendered and exported. I am able to consistently produce the image as shown below when exporting a snapshot from either the command line or the user interface.
I could not find an obvious preference setting to manipulate the texmap behaviour in this case.
As I am able to produce this behaviour with my installed instance of LDView, I will say it is not a result of my modifications to the LPub3D instance of LDView.
Cheers,
LDView has the following option in its Primitives preferences:
- LDraw transparent textures last
You must check this option to properly render the texmap.
To set this on the command line, use -TexturesAfterTransparent=1
.
This flag is not set by default in LPub3D. To do so you have 2 options.
Don't forget to reset the appropriate cache(s) and click the editor's update button:
Note that if you get a result like shown in the screenshot above (where the texture is only partially visible), you may be able to improve the texture quality by increasing the "Offset" setting right underneath "Draw transparent textures last" in LDView Preferences. The command line argument for the "Add Renderer Arguments" dialogue is -TextureOffsetFactor=<value>
, where <value>
is a decimal number between 1.0 and 10.0. The default value is 5.0.
Cheers,
Subject
The brick 1x6 trans-red with knife fork and cup printed does not exist into studio or ldraw so i managed to create a custom one with a transparent PNG with white shapes. However, when I render the part with LPUB3D, the transparency of the part is rendered poorly. While if I use a solid color everything works correctly.
Opening the customized piece with LDview standalone app, the part does not present any problems, except for the fact that the face of the part where there is the PNG is not rendered transparent, but at least the rest of the piece is correctly displayed. Using the same default settings of LPView of LPUB3D instead there is some problem.
Here you can find my post on Ldraw Forum about that: https://forums.ldraw.org/thread-23013-post-34367.html#pid34367
As you can see, Philippe Hurbain, the admin of ldraw forum, tried to do the same with LPub3D and got the same result.
Environment
Configuration
Using LDview render engine with default settings.
Screenshots
Thi is the real part (3067pb02)
Steps to reproduce
Open ldr and render it The custom part and the PNG are saved in: C:\Users\Public\Documents\ldraw\Unofficial\customparts\parts
Actual behaviour
Wrong render
This is the sticker used
This is the code of the custom part:
0 Brick 1 x 6 without Bottom Tubes with White Knife & Fork, Cup & Saucer Pattern
0 Name: 3067pb02.dat
0 Author: [PTadmin]
0 !LDRAW_ORG Unofficial_Part
0 !LICENSE Redistributable under CCAL version 2.0 : see CAreadme.txt
0 BFC CERTIFY CCW
0 !HISTORY 2017-12-30 [PTadmin] Official Update 2017-01
0 // Brick 1 x 6 without Centre Studs
1 16 0 0 0 1 0 0 0 1 0 0 0 1 s\3067s01.dat
0 !TEXMAP START PLANAR -60 0 -10 60 24 -10 -60 24 -10 3067pb02.png
4 16 -60 24 -10 60 24 -10 60 0 -10 -60 0 -10
0 !TEXMAP FALLBACK
4 16 -60 24 -10 60 24 -10 60 0 -10 -60 0 -10
0 !TEXMAP END
Expected behaviour
This is the part rendered via LDview standalone app. The face with sticker is not transparent but the rest of part is correctly trans-red. 3067_custom.zip