Closed trevorsandy closed 3 years ago
Is this by any chance related to the fact that it seems unofficial primitives in say C:\Users\Public\Documents\LDraw\Unofficial\p\48 are not copied to the folder? I seem to be missing some primitives for unofficial parts in the 48 folder. If I add those manually to the lpub3dldrawunf.zip file it works fine.
This update will recognize and process textures placed in a subfolder under unofficial/customParts/textures/
. For example, unofficial/customParts/textures/customTexturesForMyModel
. The previous behaviour would not have recognized the customTexturesForMyModel
subfolder.
The aim is to allow the editor more flexibility by allowing her to group textures under a specified subfolder versus having all textures under unofficial/customParts/textures
.
The 'parts' and 'p' subfolders under 'Unofficial' are excluded from the parts archive processing. This has been the case since the inception of the archiving behaviour.
Cheers,
OK, I didn't notice this before, because this is the first time I used a custom unofficial part that uses a primitive. I can easily put the file in the right folder manually in the zip, so no problem there.
Were you not successful putting your custom primitives in 'p/48' under a custom subfolder - i.e. C:\Users\Public\Documents\LDraw\Unofficial\CustomParts\p\48
? It is not a good practice to directly update the archive file.
The current behaviour is designed to recognize and process this configuration. Moreover, the following should also be recognized:
CustomParts\parts\s
CustomParts\parts\textures\myModel
CustomParts\p\8
Just to repeat, the p
and parts
exclusion rule only applies to the default Official
and Unofficial
p
and parts
subfolders. The aim is to avoid parsing the large number of files in these folders to determine if they have already been archived. All LDraw subfolders, starting with p
and parts
, created under a custom subfolder should be recognized and processed accordingly.
Cheers,
Yes. My parts forlder structure is different. My custom parts are in "custom" instead of "CustomParts". I also have Helpers and recently a Hubelino ;-) subfolder to
So, if I rename custom to CustomParts it would be better? I'd like to add the 48 folder too since there are some parts that I use that have high-res primitives (like the Hubelino parts).
So, if I rename custom to CustomParts it would be better?
CustomParts
is the sample name I used to describe the behaviour using representative sample paths. Any acceptable folder name should work as described - I would imagine even Unofficial
.
In your case, simply add /48
under the your custom/p
subfolder or add /p/48
under custom
if you did not have a primitives subfolder defined.
Cheers,
Implemented.
Cheers,
Subject
Unofficial custom part and textures sub-folder in sub-folder handling
Environment
Version of LPub3D - 2.4.0
Operating system - All
Solution
This update will recognize and process textures placed in a subfolder under
unofficial/customParts/textures/
. For example,unofficial/customParts/textures/customTexturesForMyModel
. The previous behaviour would not have recognized thecustomTexturesForMyModel
subfolder.The aim is to allow the editor more flexibility by allowing her to group textures under a specified subfolder versus having all textures under
unofficial/customParts/textures
.Notice:
customParts
andcustomTexturesForMyModel
are sample names I used to describe the behaviour using representative sample paths. Any acceptable folder name should work as described - I would imagine evenunofficial
.