Until now I used a Windows 10 PC with 1920x1080 screen.
I made a header file with many settings I like.
On a new Windows 11 PC (2400x1600 high-DPI screen), the text is larger, and edge thickness is lower.
Environment
OLD PC:
NEW PC:
Configuration
DEFAULT (using x64 zip from repository)
Screenshots
renders from OLD PC:
renders from NEW PC:
Workaround
I have to change all the settings related to text size in my header files.
I get about the same text size on the new PC by reducing all the fonts height by about 65%.
Why this ratio?
Subject
Until now I used a Windows 10 PC with 1920x1080 screen. I made a header file with many settings I like. On a new Windows 11 PC (2400x1600 high-DPI screen), the text is larger, and edge thickness is lower.
Environment
OLD PC:![LPub3D vecchio PC](https://github.com/trevorsandy/lpub3d/assets/47357389/f59763a0-5d04-42eb-b0e3-e788b993ae37)
NEW PC:
Configuration
DEFAULT (using x64 zip from repository)
Screenshots
renders from OLD PC:
![text_test_300_DPI_page_1](https://github.com/trevorsandy/lpub3d/assets/47357389/a5ac2166-64a9-432e-8956-69eb40dbf5bb)
renders from NEW PC:
Workaround
I have to change all the settings related to text size in my header files. I get about the same text size on the new PC by reducing all the fonts height by about 65%. Why this ratio?