Closed Locustv2 closed 2 years ago
Do you have a solution? Since there are some NoGhost servers out there.
@mwojtynek where did you find NoGhost Servers?
@mwojtynek ahh yeah these are my servers. If you are interested take a look at: https://github.com/Locustv2/NoGhost/tree/1.32/tweaks
This branch is the exact same that's running on quakejs. Which means the configs that you see on the branch are exactly what's being used (including the rconpassword). So i would request that you don't go around my servers and abusing rcon priviledges :D
Closing stale issue.
I was trying to host a game with Noghost mod and noticed that the pk3 should be added to the public manifest. Or to have another content server. Can help with that? i am trying to build everything according to the instructions on quake js repo, but the dependencies used are nowhere to be found. Using the latest emscripten gives a chain of errors.
Would it be possible to add the NoGhost server side mod to the public manifest? http://noghost.net
There are several server side enhancements to provide a smoother gameplay as well as a lot of mods to play.
We used to play this mod mostly on point of release 1.16n. And this was compatible with quake 3 demo as well as quake 3 1.11.
However afaik the ioq3 is based on 1.32 point of release. so i am not sure if this can be converted.
However there is a serverside mod for both:
1.16 / 1.11 / demo : http://www.noghost.net/modfiles/1.16/NoGhost.zip
1.32: http://www.noghost.net/modfiles/1.32/NoGhost_beta.zip (it says beta but this has been used for a while and didn't get an update afaik)
or just to add NoGhost like a mod (similar to CPMA) then we can just use fs_game