triazo / immersive_scaler

VRChat correct proportions, made easy in blender.
MIT License
122 stars 6 forks source link

Allow choosing the bone mapping from the addon UI. #4

Closed CheesecakeCG closed 2 years ago

CheesecakeCG commented 2 years ago

It would great if the addon let you pick which bones are which from the addon's UI instead of having to hardcode your bone names into the script. It would also be great if it did a fuzzy string match to autofill the bone names so you only have to correct the ones that are wrong.

triazo commented 2 years ago

I have this on my radar now, I need to find a way to do this cleanly in the UI without it being distracting for those who don't need it.

Iconoclass commented 2 years ago

I 100% second this. It's a feature I need for my Booth model specifically because changing the bone names would make it incredibly tedious to remap and fix all the toggles and animations in Unity.

I feel like one way you could add this option in the UI is just to make it a dropdown and clearly label it "(optional)". If there is no bone specified in the slot it just uses the hardcoded values.

My bones' names follow the camelcase convention, like "RightLeg" instead of "right_leg". If you could hardcode variants like these that would be great too.

triazo commented 2 years ago

Implemented in 79579a7 It'll be in the next release, probably in a couple of days.