trichner / Metropolis

Building one big city out of schematics!
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gen not placing most builds even with plenty to choose from and rotations being ignored #14

Closed israelcurtis closed 10 years ago

israelcurtis commented 11 years ago

So I've added dozens more builds, and they all have metafiles (in the same format as before, not new ribs system), but despite having plenty of variety in plot sizes, and despite all of them having "entranceFacing: NONE" (so they shouldn't care about rotation), the vast majority of the world is empty. there are odd clusters of builds in certain places where every inch is filled - and then other blocks with absolutely nothing.

The dense clusters mean the metafiles I'm providing aren't completely broken - so what's going on with the tetris algorithm that's resulting in the world being like 70% empty every time I regen?

see dynmap: http://server.spaceribs.com:8123/index.html

trichner commented 11 years ago

Build number? Console log with debug? (Build 13 might be broken, try 12, might help). Most probable explanation: Context fucks up.

israelcurtis commented 11 years ago

same on 12 and 13. no console errors. what should context be? (i'm still using the HIGHRISE context on everything like we've been doing for a while)

israelcurtis commented 11 years ago

i remember we went from having a packed world to this empty situation, back when you said you were going to respect facing orientation.

trichner commented 11 years ago

I'll have a look when I find time.

spaceribs commented 10 years ago

I'm seeing much better generation in the newest version, let me know if this issue reemerges.