Closed Hubro closed 1 year ago
This is a very good idea, and this explains quite well this use case.
A temporary and not-great measure would be to sort by last spoken and reduce the size of the window down to a manageable size, forcing most of the list to be cut off. Obviously this is not ideal in any way.
the only thing remaining is to make a Vulkan implementation
I know what I have to do but I don't know if I have the strength to do it.
Thank you for the report & pull request! I've added a 1 FPS timer to voice chat to redraw. Shouldn't make any notable difference to performance but does ensure people drop off the list correctly
Installed discover-overlay-git v0.6.3.r12.gaf5c569-1
from AUR now and tested it a bit, works freaking flawlessly :grin: :rocket:
Glad to hear! I have to give you credit for the feature.
First of all, great job removing the only remaining thing I missed from gaming on Windows :smile: :heart:
Discover is freaking amazing, but I have one use case where it could be better.
I often sit in Discord rooms with 25-50 people (raiding in World of Warcraft) which means I absolutely need to have
Show Speakers Only
enabled. However, people pop up as they speak, then they immediately disappear, often before I have time to see who it was.What would be amazing is to add a supplementary option called
Speaker Grace Period
. This field would allow extra time in seconds where speakers would be visible before they disappear. This could be set to something like 3 seconds to give the user time to read the names of speakers before they disappear, or it could be set to something like 10-30 seconds to give a persistent view of active speakers. (In a raid group, the majority of participants are often only there to hear raid calls.)(After that, the only thing remaining is to make a Vulkan implementation so the overlay can be used in exclusive full screen games :grin:)