Closed mfnalex closed 2 years ago
I can try to explain, But I absolutely need to write these instructions down somewhere, and have been putting it off for too long. (Sorry for the late response).
First, this project will need to be built to run, second you'll need Visual Studio 2019. At some point, I'll get around to distributing builds for openlrr.dll
so that it can be run without needing to build the project.
Most of these instructions are identical for getting a normal copy of LRR to run.
The following all need to be moved to <project>/bin
(or wherever you plan to run the game from, which shouldn't be in Program Files).
OpenLRR.exe
(for running release builds)OpenLRR-d.exe
(for running debug builds)Data/
folderLegoRR0.wad
LegoRR1.wad
See the master guide and search for the section on "AVI" files. You'll need to copy a handful of files from your LRR CD into the Data/AVI
folder.
D3DRM.dll
DDrawCompat is an alternative to this, but testing is always done with dgVoodoo.
dgVoodoo.conf
dgVoodooCpl.exe
D3D8.dll
D3DImm.dll
DDraw.dll
This is probably optional, but testing is never done without it.
Music/
folderlibogg-0.dll
libvorbis-0.dll
libvorbisfile-3.dll
winmm.dll
OpenLRR.sln
in VS 2019.openlrr.dll
(or openlrr-d.dll
for Debug configuration) to the <project>/bin
folder.OpenLRR.exe
in the <project>/bin
folder.OpenLRR-d.exe
.Run OpenLRR.exe
or OpenLRR-d.exe
from the <project>/bin
folder.
$(TargetDir)OpenLRR.exe
(or $(TargetDir)OpenLRR-d.exe
for Debug configurations)$(TargetDir)
Thanks very much, I'll try it out and close this issue when I got it to work :)
Awesome, I got it to run, thank you :)
Hi, maybe I'm stupid but there's absolutely no documentation on how to actually run this. Can someone help me please? Simply cloning the repo into the LRR folder doesn't work, the .exe says it's missing openllr.dll (or openllr-d.dll)