Closed Meisaka closed 3 years ago
Fair enough, that's why I asked.
On Mon, Aug 9, 2021, 6:00 PM Meisaka Yukara @.***> wrote:
@.**** commented on this pull request.
In client/render-system.hpp https://github.com/trillek-team/tec/pull/234#discussion_r685575847:
@@ -46,6 +47,8 @@ class RenderSystem :
void Update(const double delta);
- bool HasExtension(const std::string& x) const { return extensions.find(x) != extensions.cend(); }
OpenGL extensions, nothing to do with files.
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It maybe best to merge this now before it gets much bigger in scope.
I think I will check to make sure this runs properly on multiple platforms, then see about merging it. Some of the other changes I want to add do start to leave the original scope.
This an in-progress work, I have yet to write some significant parts of it. I mainly would like any feedback on what I have so far
Description
Many of these changes are focused on streamlining, clean-up, and moving towards data-driven design in the Rendering system and it's components.
Motivation and Context
These are some of the larger objectives and plans:
How Has This Been Tested?
It runs on one of my machines :fox_face: :tada:
Screenshots (if appropriate):
Types of changes
Checklist: