trinaryouroboros / project6014

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Shofixti self-destruct requires too many key punches in 2x and 4x #59

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
With the demo 0.2.0 amount of image frames in shofixti captain .ani, the 
Shofixti self destruct doesn't work properly, takes more then three times to 
trigger it plus avatar graphic doesnt show the three levers.

This is an issue both in 2x and 4x.

Original issue reported on code.google.com by Jaakko.M...@gmail.com on 20 Dec 2011 at 11:11

GoogleCodeExporter commented 9 years ago
To clarify the previous, the amount of shofixti self-destruct key presses 
depends on the amount of .pngs listed in the scout-cap.ani (with the current 
source code).

Since the players most likely want to have an indication of which self-destruct 
switches they have already flipped, I think it's the wisest to produce these 
.png frames and list them in the .ani files. Best would be if the 1x, 2x and 4x 
ani files corresponded to each other as to which animation is in which place 
(turns, thrust, etc...)

I've now added .pngs lines to 2x and 4x .anis, but they're only upscaled 1x 
images. We need real frames.

Original comment by Jaakko.M...@gmail.com on 20 Dec 2011 at 11:24

GoogleCodeExporter commented 9 years ago

Original comment by Jaakko.M...@gmail.com on 10 Jan 2012 at 10:54