Closed GoogleCodeExporter closed 9 years ago
To clarify the previous, the amount of shofixti self-destruct key presses
depends on the amount of .pngs listed in the scout-cap.ani (with the current
source code).
Since the players most likely want to have an indication of which self-destruct
switches they have already flipped, I think it's the wisest to produce these
.png frames and list them in the .ani files. Best would be if the 1x, 2x and 4x
ani files corresponded to each other as to which animation is in which place
(turns, thrust, etc...)
I've now added .pngs lines to 2x and 4x .anis, but they're only upscaled 1x
images. We need real frames.
Original comment by Jaakko.M...@gmail.com
on 20 Dec 2011 at 11:24
Original comment by Jaakko.M...@gmail.com
on 10 Jan 2012 at 10:54
Original issue reported on code.google.com by
Jaakko.M...@gmail.com
on 20 Dec 2011 at 11:11