Closed GoogleCodeExporter closed 9 years ago
I was about to post the same thing. I'm having the same issue. Running the
p6014-debug.exe. Everything is up to date.
Last few lines of stderr.txt:
'addons/hires4x/fonts/starcon.fon' -- 1 bytes
'addons/hires4x/fonts/tiny.fon' -- 1 bytes
'addons/hires4x/fonts/nano.fon' -- 1 bytes
'addons/hires4x/ui/activity.ani' -- 271 bytes
'addons/hires4x/ui/status.ani' -- 152 bytes
Trying to get undefined resource 'graphics.bulletholes'
'base/ui/newgame4x.ani' -- 204 bytes
Trying to get undefined resource 'music.mainmenu'
'addons/hires4x/ui/playmenu.ani' -- 1285 bytes
Trying to get null resource
'addons/hires4x/ships/transport/transport-meleeicons.ani' -- 585 bytes
Trying to get null resource
'addons/hires4x/ui/flagshipstatus.ani' -- 876 bytes
'addons/hires4x/ui/miscdata.ani' -- 2920 bytes
'addons/hires4x/fonts/fontgradient.ani' -- 192 bytes
Original comment by dczanik@gmail.com
on 12 Jan 2012 at 5:18
Attachments:
I was making some steps back in revisions and the problem seems to be caused
somewhere between r2120 and r2125.
Original comment by kwayne.g...@gmail.com
on 12 Jan 2012 at 5:28
Doesn't happen in a fresh Linux build in r2132. I'll check Windoze.
PS. I think the Verified status is causing a bit of confusion, so setting it
back to New. (Verified kind of means "yes we've verified that this issue is
completely fixed" though we've used it in several different ways looking at the
other issues.)
Original comment by ejrh00@gmail.com
on 12 Jan 2012 at 6:30
It's just p6014-debug.exe being out of date I think? When I run that it
crashes doing anything from the menu, no debug log window though.
When I compile myself there are no issues.
Original comment by ejrh00@gmail.com
on 12 Jan 2012 at 6:47
It's because I removed the unused bullet hole graphics, that I planned eons ago
to display "critical damage" to player's ship at status bar. (The "critical
damage" system was to incur temporary/permanent malfunctions such as lowered
high speed/acceleration/non working captain screen etc. Then we decided not to
change melee mechanics. Ah, well).
Anyway, see this in your stderr.txt: "Trying to get undefined resource
'graphics.bulletholes'"?
I removed the reference to 'graphics.bulletholes' from uqm.rmp, hires2x.rmp and
hires4x.rmp (as well as the .ani and .png files).
If your .exe is out of date, it will try to locate those files, can't find 'em
and terminates. Fresh builds shouldn't do that, like Edmund experienced.
Original comment by Jaakko.M...@gmail.com
on 12 Jan 2012 at 6:56
I s'pose we can call this solved.
Original comment by Jaakko.M...@gmail.com
on 18 Jan 2012 at 7:14
Original issue reported on code.google.com by
kwayne.g...@gmail.com
on 12 Jan 2012 at 5:15