triplea-game / triplea

TripleA is a turn based strategy game and board game engine, similar to Axis & Allies or Risk.
https://triplea-game.org/
GNU General Public License v3.0
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2.5.22294: MainFrame#lambda$show$1:62 - java.lang.NullPointerException #12658

Closed tripleabuilderbot closed 3 months ago

tripleabuilderbot commented 3 months ago

User Description

MacOS doesn't open TripleA saved games

TripleA Version

2.5.22294

Java Version

11.0.6

Operating System

Mac OS X

Memory

Heap utilization statistics [MB] Used Memory: 38 Free memory: 2009 Total memory: 2048 Max memory: 2048

Stack Trace

Exception: java.lang.NullPointerException
java.lang.Exception
    at games.strategy.engine.framework.ui.MainFrame.lambda$show$1(MainFrame.java:62)
    at java.desktop/java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:313)
    at java.desktop/java.awt.EventQueue.dispatchEventImpl(EventQueue.java:770)
    at java.desktop/java.awt.EventQueue$4.run(EventQueue.java:721)
    at java.desktop/java.awt.EventQueue$4.run(EventQueue.java:715)
    at java.base/java.security.AccessController.doPrivileged(Native Method)
    at java.base/java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:85)
    at java.desktop/java.awt.EventQueue.dispatchEvent(EventQueue.java:740)
    at java.desktop/java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:203)
    at java.desktop/java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:124)
    at java.desktop/java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:117)
    at java.desktop/java.awt.WaitDispatchSupport$2.run(WaitDispatchSupport.java:190)
    at java.desktop/java.awt.WaitDispatchSupport$4.run(WaitDispatchSupport.java:235)
    at java.desktop/java.awt.WaitDispatchSupport$4.run(WaitDispatchSupport.java:233)
    at java.base/java.security.AccessController.doPrivileged(Native Method)
    at java.desktop/java.awt.WaitDispatchSupport.enter(WaitDispatchSupport.java:233)
    at java.desktop/java.awt.Dialog.show(Dialog.java:1070)
    at java.desktop/javax.swing.JOptionPane.showOptionDialog(JOptionPane.java:874)
    at java.desktop/javax.swing.JOptionPane.showMessageDialog(JOptionPane.java:670)
    at java.desktop/javax.swing.JOptionPane.showMessageDialog(JOptionPane.java:641)
    at org.triplea.game.client.HeadedGameRunner.lambda$initializeDesktopIntegrations$4(HeadedGameRunner.java:67)
    at java.desktop/java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:313)
    at java.desktop/java.awt.EventQueue.dispatchEventImpl(EventQueue.java:770)
    at java.desktop/java.awt.EventQueue$4.run(EventQueue.java:721)
    at java.desktop/java.awt.EventQueue$4.run(EventQueue.java:715)
    at java.base/java.security.AccessController.doPrivileged(Native Method)
    at java.base/java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:85)
    at java.desktop/java.awt.EventQueue.dispatchEvent(EventQueue.java:740)
    at java.desktop/java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:203)
    at java.desktop/java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:124)
    at java.desktop/java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:113)
    at java.desktop/java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:109)
    at java.desktop/java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
    at java.desktop/java.awt.EventDispatchThread.run(EventDispatchThread.java:90)
beelee1 commented 3 months ago

yea Idk if this is known or not. Mac doesn't play well with triplea.

Actually it just doesn't play well with others :)