strange error involving city type 0 on another world map. I think it is confusing city type 0 as an actual unit that can be damaged. It cannot nor can it be repaired.
Map
another_world
Log Message
MISSING UNIT IMAGE (won't be displayed): city0_hit, UnitImageFactory.ImageKey(player=PlayerId named:Aquella, type=UnitType{name=city0}, damaged=true, disabled=false), in Rachelburn
TripleA Version
2.5.22294
Java Version
11.0.6
Operating System
Windows 10
Memory
Heap utilization statistics [MB]
Used Memory: 557
Free memory: 1422
Total memory: 1979
Max memory: 1979
User Description
strange error involving city type 0 on another world map. I think it is confusing city type 0 as an actual unit that can be damaged. It cannot nor can it be repaired.
Map
another_world
Log Message
MISSING UNIT IMAGE (won't be displayed): city0_hit, UnitImageFactory.ImageKey(player=PlayerId named:Aquella, type=UnitType{name=city0}, damaged=true, disabled=false), in Rachelburn
TripleA Version
2.5.22294
Java Version
11.0.6
Operating System
Windows 10
Memory
Heap utilization statistics [MB] Used Memory: 557 Free memory: 1422 Total memory: 1979 Max memory: 1979