Closed ZjelcoP closed 5 months ago
If there are no objections I'll add some more sites once stable is released.
Hey, it's great that you are taking the initiative of taking care of all this abandoned stuff, but are you sure it would be wise to expand the matter? In my opinion, the problem with these things is that if someone, eventually, stops caring, it is hard to find a substitute (as hinted by the fact that one still offers TripleA 1.7.0.3, released in 2011). In this case, would you believe that outdated download links would be no worse than none?
Can we tell how much traffic is being generated from each source?
Do we have info from end-users about how they found the game?
Do we have any information on which download sources are productive?
What's the requirement, for example, to make it onto the Windows (App) Store, or the Apple App Store?
It's my sense that software distribution is going away from direct downloads off third party sites, to centralized app stores... of course, that likely triggers the requirement for an NPO and some kind of entity / individual willing to sign off on an app and deal with legal requirements like notarization. Have you thought about finding a non-profit umbrella organization to handle these aspects, such as the Software Conservancy, https://sfconservancy.org/ , (they sponsor a game engine, Godot)? Or contacting the Software Freedom Law Center about the issues you're facing? https://softwarefreedom.org/ - The Software Freedom Law Center provides pro-bono legal services to developers of Free, Libre, and Open Source Software.
Regards, Thomas Leavitt
On Mon, May 11, 2020 at 4:35 PM Cernelius notifications@github.com wrote:
If there are no objections I'll add some more sites once stable is released.
Hey, it's great that you are taking the initiative of taking care of all this abandoned stuff, but are you sure it would be wise to expand the matter? In my opinion, the problem with these things is that if someone, eventually, stops caring, it is hard to find a substitute (as hinted by the fact that one still offers TripleA 1.7.0.3, released in 2011). In this case, would you believe that outdated download links would be no worse than none?
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-- Thomas Leavitt Internet enabled since 1990
@ZjelcoP we have only the password for moddb. I sent you a gist that contains the creds.
@Cernelius I think is probably right that perhaps we don't want to make the version update situation worse unless we can aim the download site to our download page.
There was talk about getting TripleA listed on Steam: https://github.com/triplea-game/triplea/issues/3434
@tvleavitt
Can we tell how much traffic is being generated from each source?
No
Do we have info from end-users about how they found the game?
None
Do we have any information on which download sources are productive?
None :disappointed:
What's the requirement, for example, to make it onto the Windows (App) Store, or the Apple App Store?
Apple app store requires an app review, I'm not sure how often we really want to go through that. No knowledge here about windows app store requirements.
IMO Steam is a good goal, the app/windows app stores seem less intriguing to me off-the-bat, but then again it's hard to say how much discovery we would get from those sources (so can't be sure what we are really passing up vs the ROI of getting that listing).
@ZjelcoP https://github.com/ZjelcoP You might check to see if there's any reporting on these sites... if it indicates a trivial amount of downloads, it might be less hassle to simply remove the listing than to update it periodically (unless it can automatically pull updates).
@Dan Van Atta It might be worth embedding a link to a survey either on the site or even in the app itself, and asking folks in the forums, etc. to fill it out as well (existing users).
I think Steam would be a good platform (we might look at other stores as well, such as the Epic Store). It looks like, again, with Steam, you need either an individual willing to sign contracts on behalf of the project (and such a person would require a lot of trust, as they'd essentially have sole control on the platform) or a corporate entity (such as a non-profit). Once that's done, there's a $100 fee per app to list your game, and then some integration with the Steamworks API. I went and signed in to Steamworks just to poke around.
The fundamental issue you're going to be dealing with, long term, is that you need some kind of corporate entity, and that's fundamentally not cheap. You've got incorporation fees and other costs ($500-1000, one time), state and federal filing fees and taxes ($400/year in Delaware), paperwork and accounting (possibly doable by a non-professional, but who's going to volunteer for that) and tax preparation ($500/year), basic business liability insurance ($500/year), etc. It's at least a couple thousand a year in overhead, I'll wager... a listing on Steam might be able to generate via a "Cup of Coffee for Developers" style donations, but I think it is unrealistic to think it'd generate more than a few hundred. Might also complicate accounting and taxation more than it's worth. There's also bureaucracy, you'd need at a bare minimum a board (three members, minimum), and an executive director (who could also be a board member), and a way of choosing them, and replacements, etc.
The alternative is vesting a lot of power and responsibility in one individual willling to be a stand in for the project as a whole.
On Mon, May 11, 2020 at 6:27 PM Dan Van Atta notifications@github.com wrote:
@ZjelcoP https://github.com/ZjelcoP we have only the password for moddb. I sent you a gist that contains the creds.
@Cernelius https://github.com/Cernelius I think is probably right that perhaps we don't want to make the version update situation worse unless we can aim the download site to our download page.
There was talk about getting TripleA listed on Steam: #3434 https://github.com/triplea-game/triplea/issues/3434
@tvleavitt https://github.com/tvleavitt
Can we tell how much traffic is being generated from each source?
No
Do we have info from end-users about how they found the game?
None
Do we have any information on which download sources are productive?
None 😞
What's the requirement, for example, to make it onto the Windows (App) Store, or the Apple App Store?
Apple app store requires an app review, I'm not sure how often we really want to go through that. No knowledge here about windows app store requirements.
IMO Steam is a good goal, the app/windows app stores seem less intriguing to me off-the-bat, but then again it's hard to say how much discovery we would get from those sources (so can't be sure what we are really passing up vs the ROI of getting that listing).
— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/triplea-game/triplea/issues/6461#issuecomment-627053760, or unsubscribe https://github.com/notifications/unsubscribe-auth/ABB5HAIY32RKF2OAT6ZDODLRRCQZ3ANCNFSM4M6HJG3Q .
-- Thomas Leavitt Internet enabled since 1990
-first upload around 2010 -16300 total downloads -4439 since 2016-12-01 which equals about 110 downloads per month.
The links point directly to github, I just update those links. There is also a link named "publisher" pointing to https://triplea-game.org/
-first upload around 2014 -14281 Windows downloads -8459 Mac downloads -184 Linux downloads
-some 2000 downloads though there may have been much more for previous versions -severely outdated 1.7.0.3 > links dead, sourceforge -Lots of text, pics and other stuff added = high maintenance -will have to investigate overall trafic of the site to see if it is worthwile to update or best delete.
3,333,704 visitors a month...
-1,055 downloads -links dead, sourceforge
As long as I document the necessary info it should be easy to take over or end the external downloadlinks, though I'm fine keeping it up. Really not that much work and it's in my TripleA field of marketing. All these are free, pursuing the paid or heavy requirement options (apple/steam) are out of my scope and expertise.
I've long had a wish to see results of a survey or other numbers. Can we track number of downloads through own site/github? If you put up a survey then also include the Facebook page. Spent a few dimes seeding TripleA with adds.
What I'd be very interested to see is how many people actually play the game but you will never see online. Myself I've spent countless hours trashing the AI and I'm sure I'm not alone. I rarely ever play vs player besides around a real table. To get results from all sorts of players I think putting a survey in the app would get the best and most representative results.
@ZjelcoP I would think GitHub would include download tracking, including referral sources (would be interesting to see what they show).
If you type "triplea download" into DuckDuckGo; the
from there to the main web site.
listed (and 0 downloads last 7 days)
and links to sourceforge.net
Further down is https://www.indiedb.com/games/triplea/ which has 1.7.0.3 and links to sourceforge.net (and has a high user rating of 8.6 with 137 votes submitted)
moddb is further down on the list
Further down (but with 11000 downloads) is https://triplea.en.uptodown.com/windows with 1.8.0.9
and https://www.usitility.com/triplea/ with 1.8.0.3
Even further down, but with 20000 downloads, is MajorGeeks: https://www.majorgeeks.com/files/details/triplea.html 1.9.0.0.13066 (which indicates someone is paying attention to the stable release)
https://www.freewarefiles.com/TripleA_program_56699.html - 16306 downloads, you reviewed it apparently :)
and while this links to our site, the info is out of date https://www.techadvisor.co.uk/download/games/triplea-19003627-3249868/
Thomas
On Tue, May 12, 2020 at 1:02 PM ZjelcoP notifications@github.com wrote:
As long as I document the necessary info it should be easy to take over or end the external downloadlinks, though I'm fine keeping it up. Really not that much work and it's in my TripleA field of marketing. All these are free, pursuing the paid over heavy requirement options are out of my scope and expertise.
I've long had a wish to see results of a survey or other numbers. Can we track number of downloads through own site/github? If you put up a survey then also include the Facebook page. Spent a few dimes seeding TripleA with adds.
What I'd be very interested to see is how many people actually play the game but you will never see online. Myself I've spent countless hours trashing the AI and I'm sure I'm not alone. I rarely ever play vs player besides around a real table. To get results from all sorts of players I think putting a survey in the app would get the best and most representative results.
— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/triplea-game/triplea/issues/6461#issuecomment-627562640, or unsubscribe https://github.com/notifications/unsubscribe-auth/ABB5HALG66KYPVSCGAWSPJTRRGTNNANCNFSM4M6HJG3Q .
-- Thomas Leavitt Internet enabled since 1990
More broadly, triplea-game.org's relatively low rank (second page) when I search for "free axis and allies game" suggests some SEO might be beneficial. Here's what shows up in DuckDuckGo as a summary. Observing what shows up ahead of it, the most obvious aspects are the titles: every single site ranking ahead of TripleA-game.org has "Axis & Allies" in the title; they all also have it earlier in the first sentence (but I think the title here is key).
Title: TripleA: The World's Foremost Open Source Grand Strategy Game
TripleA is a free online turn based strategy game and board game engine, similar to such board games as Axis & Allies or Risk. TripleA comes with multiple games and over 100 more maps can be downloaded from the user community. Supports single player vs AI, hot-seat, play by email and forum, and a hosted Online lobby for live play online.
The site ranks at the top of the second page for "Open Source Strategy Game" and much further down for "open source turn based strategy game".
I'd recommend rewriting the title as "TripleA: An Open Source Turn Based Grand Strategy Game" (which fits into the length Google truncates the title below, exactly)
Also, looking at the description, I'd tune it thusly:
TripleA is a free open source turn based grand strategy game engine with game play similar to Axis & Allies or Risk. Over a hundred different scenario maps created by the community with a wide variety of themes (such as WW1, WW2 and various science fiction and fantasy worlds) are available for download. TripleA supports single player vs AI, hot-seat, play by email and forum, and a hosted lobby for live online play.
Edits are because I'm not sure what "multiple games" means here, and I'm not sure what "maps" means to an end user (vs. scenarios).
Tags that need updated are here:
Note: Google generally truncates meta description snippets to ~155-160 chars, here are the results of that policy:
A search in Google for "TripleA download" shows:
TripleA is a free online turn based strategy game and board game engine, similar to such board games as Axis & Allies or Risk. TripleA comes with multiple ... (154 chars)
My rewrite comes in at 155 characters (when truncated):
TripleA is a free open source turn based grand strategy game engine with game play similar to Axis & Allies or Risk. Over a hundred different scenario maps ...
Right below the result above is a link to the TripleA home page with this extracted summary (that is shown instead of the meta description):
TripleA: The World's Foremost Open Source Grand Strategy
Community built maps, Axis and Allies game rules: Download TripleA. 100% open source, community run, free to play game. Live lobby play, play by email, play ..
In light of this, we should think about what text appears first on the home page (the first 155 characters or so).
Thomas
On Tue, May 12, 2020 at 1:55 PM Thomas Leavitt thomas@thomasleavitt.org wrote:
@ZjelcoP I would think GitHub would include download tracking, including referral sources (would be interesting to see what they show).
If you type "triplea download" into DuckDuckGo; the
1 link is triplea-game.org/download
2 link is SourceForge. Might be interesting to see how much traffic comes
from there to the main web site.
3 link is Download.com
5 link is https://www.portalprogramas.com/en/triplea/ which has 1.8.07
listed (and 0 downloads last 7 days)
6 link is https://www.download.hr/download-triplea.html which has 1.5.07
and links to sourceforge.net
Further down is https://www.indiedb.com/games/triplea/ which has 1.7.0.3 and links to sourceforge.net (and has a high user rating of 8.6 with 137 votes submitted)
moddb is further down on the list
Further down (but with 11000 downloads) is https://triplea.en.uptodown.com/windows with 1.8.0.9
and https://www.usitility.com/triplea/ with 1.8.0.3
Even further down, but with 20000 downloads, is MajorGeeks: https://www.majorgeeks.com/files/details/triplea.html 1.9.0.0.13066 (which indicates someone is paying attention to the stable release)
https://www.freewarefiles.com/TripleA_program_56699.html - 16306 downloads, you reviewed it apparently :)
and while this links to our site, the info is out of date https://www.techadvisor.co.uk/download/games/triplea-19003627-3249868/
Thomas
On Tue, May 12, 2020 at 1:02 PM ZjelcoP notifications@github.com wrote:
As long as I document the necessary info it should be easy to take over or end the external downloadlinks, though I'm fine keeping it up. Really not that much work and it's in my TripleA field of marketing. All these are free, pursuing the paid over heavy requirement options are out of my scope and expertise.
I've long had a wish to see results of a survey or other numbers. Can we track number of downloads through own site/github? If you put up a survey then also include the Facebook page. Spent a few dimes seeding TripleA with adds.
What I'd be very interested to see is how many people actually play the game but you will never see online. Myself I've spent countless hours trashing the AI and I'm sure I'm not alone. I rarely ever play vs player besides around a real table. To get results from all sorts of players I think putting a survey in the app would get the best and most representative results.
— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/triplea-game/triplea/issues/6461#issuecomment-627562640, or unsubscribe https://github.com/notifications/unsubscribe-auth/ABB5HALG66KYPVSCGAWSPJTRRGTNNANCNFSM4M6HJG3Q .
-- Thomas Leavitt Internet enabled since 1990
-- Thomas Leavitt Internet enabled since 1990
@tvleavitt That sounds like an excellent rewrite to me. Just my, "Two Cents."
I also edited the Wikipedia entry (in a minor way) to reflect that maps are now downloaded from GitHub, not SourceForge; that page probably deserves a closer look by someone more knowledgable.
https://en.wikipedia.org/wiki/Triple
Also, I downloaded and installed this tool for querying GitHub's download numbers:
https://pypi.org/project/github-download-count/#description
Here are the results for the latest stable release:
483 http-server-1.9.0.0.13066.zip 73 md5sum.txt 44 md5sum.txt.asc 56 migrations.zip 40 sha1sum.txt 33 sha1sum.txt.asc 70 sha256sum.txt 50 sha256sum.txt.asc 246 triplea-game-headed-1.9.0.0.13066.zip 105 triplea-game-headless-1.9.0.0.13066.zip 79 triplea-lobby-1.9.0.0.13066.zip 12889 TripleA_1.9.0.0.13066_macos.dmg 7371 TripleA_1.9.0.0.13066_unix.sh 7146 TripleA_1.9.0.0.13066_windows-32bit.exe 54282 TripleA_1.9.0.0.13066_windows-64bit.exe
Roughly 80,000 downloads, which suggests that third party sites actually do represent a reasonable proportion of our overall download mix.
Thomas
On Tue, May 12, 2020 at 3:29 PM prastle notifications@github.com wrote:
@tvleavitt https://github.com/tvleavitt That sounds like an excellent rewrite to me. Just my, "Two Cents."
— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/triplea-game/triplea/issues/6461#issuecomment-627632692, or unsubscribe https://github.com/notifications/unsubscribe-auth/ABB5HAJPPXWBFZPZZZN2OUTRRHES5ANCNFSM4M6HJG3Q .
-- Thomas Leavitt Internet enabled since 1990
Information about how to query the API and list downloads for a particular release (including, specifically, for the latest release, whatever that is), is here:
On Tue, May 12, 2020 at 3:56 PM Thomas Leavitt thomas@thomasleavitt.org wrote:
I also edited the Wikipedia entry (in a minor way) to reflect that maps are now downloaded from GitHub, not SourceForge; that page probably deserves a closer look by someone more knowledgable.
https://en.wikipedia.org/wiki/Triple
Also, I downloaded and installed this tool for querying GitHub's download numbers:
https://pypi.org/project/github-download-count/#description
Here are the results for the latest stable release:
483 http-server-1.9.0.0.13066.zip 73 md5sum.txt 44 md5sum.txt.asc 56 migrations.zip 40 sha1sum.txt 33 sha1sum.txt.asc 70 sha256sum.txt 50 sha256sum.txt.asc 246 triplea-game-headed-1.9.0.0.13066.zip 105 triplea-game-headless-1.9.0.0.13066.zip 79 triplea-lobby-1.9.0.0.13066.zip 12889 TripleA_1.9.0.0.13066_macos.dmg 7371 TripleA_1.9.0.0.13066_unix.sh 7146 TripleA_1.9.0.0.13066_windows-32bit.exe 54282 TripleA_1.9.0.0.13066_windows-64bit.exe
Roughly 80,000 downloads, which suggests that third party sites actually do represent a reasonable proportion of our overall download mix.
Thomas
On Tue, May 12, 2020 at 3:29 PM prastle notifications@github.com wrote:
@tvleavitt https://github.com/tvleavitt That sounds like an excellent rewrite to me. Just my, "Two Cents."
— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/triplea-game/triplea/issues/6461#issuecomment-627632692, or unsubscribe https://github.com/notifications/unsubscribe-auth/ABB5HAJPPXWBFZPZZZN2OUTRRHES5ANCNFSM4M6HJG3Q .
-- Thomas Leavitt Internet enabled since 1990
-- Thomas Leavitt Internet enabled since 1990
https://developer.github.com/v3/repos/releases/
On Tue, May 12, 2020 at 4:08 PM Thomas Leavitt thomas@thomasleavitt.org wrote:
Information about how to query the API and list downloads for a particular release (including, specifically, for the latest release, whatever that is), is here:
On Tue, May 12, 2020 at 3:56 PM Thomas Leavitt thomas@thomasleavitt.org wrote:
I also edited the Wikipedia entry (in a minor way) to reflect that maps are now downloaded from GitHub, not SourceForge; that page probably deserves a closer look by someone more knowledgable.
https://en.wikipedia.org/wiki/Triple
Also, I downloaded and installed this tool for querying GitHub's download numbers:
https://pypi.org/project/github-download-count/#description
Here are the results for the latest stable release:
483 http-server-1.9.0.0.13066.zip 73 md5sum.txt 44 md5sum.txt.asc 56 migrations.zip 40 sha1sum.txt 33 sha1sum.txt.asc 70 sha256sum.txt 50 sha256sum.txt.asc 246 triplea-game-headed-1.9.0.0.13066.zip 105 triplea-game-headless-1.9.0.0.13066.zip 79 triplea-lobby-1.9.0.0.13066.zip 12889 TripleA_1.9.0.0.13066_macos.dmg 7371 TripleA_1.9.0.0.13066_unix.sh 7146 TripleA_1.9.0.0.13066_windows-32bit.exe 54282 TripleA_1.9.0.0.13066_windows-64bit.exe
Roughly 80,000 downloads, which suggests that third party sites actually do represent a reasonable proportion of our overall download mix.
Thomas
On Tue, May 12, 2020 at 3:29 PM prastle notifications@github.com wrote:
@tvleavitt https://github.com/tvleavitt That sounds like an excellent rewrite to me. Just my, "Two Cents."
— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/triplea-game/triplea/issues/6461#issuecomment-627632692, or unsubscribe https://github.com/notifications/unsubscribe-auth/ABB5HAJPPXWBFZPZZZN2OUTRRHES5ANCNFSM4M6HJG3Q .
-- Thomas Leavitt Internet enabled since 1990
-- Thomas Leavitt Internet enabled since 1990
-- Thomas Leavitt Internet enabled since 1990
From not an English speaker, your rewording looks good to me (and quite overdue!), though I'm not sure how much we are drifting off topic right now.
Title: TripleA: The World's Foremost Open Source Grand Strategy Game
TripleA is a free online turn based strategy game and board game engine, similar to such board games as Axis & Allies or Risk. TripleA comes with multiple games and over 100 more maps can be downloaded from the user community. Supports single player vs AI, hot-seat, play by email and forum, and a hosted Online lobby for live play online.
The site ranks at the top of the second page for "Open Source Strategy Game" and much further down for "open source turn based strategy game".
I'd recommend rewriting the title as "TripleA: An Open Source Turn Based Grand Strategy Game" (which fits into the length Google truncates the title below, exactly)
I agree your description is more correct, but saying "An Open Source...Game" doesn't sound as bold as saying "The World's Foremost...Game". Though I've wordered at times if TripleA is actually the foremost one, or at least who else says that.
Also, looking at the description, I'd tune it thusly:
TripleA is a free open source turn based grand strategy game engine with game play similar to Axis & Allies or Risk. Over a hundred different
Is that an exclusive or? Meaning "similar to one of Axis & Allies or Risk (but not both)"?
Yeah, I know the "or" of the English language is not really logical and can be indifferently inclusive or exclusive (though I think in common speech it is usually intended as exclusive), and you are left guessing that based on context (so I get here has to be inclusive, unless the writer is intentionally playing tricks on the reader). I'm just wondering if maybe "similar to Axis & Allies and Risk" would be more correct (I'm not an English speaker)?
Saying it another way, starting from the certainly logically correct "similar to Axis & Allies and/or Risk" (which is likely the actual meaning of the present "or"), would you rather axe the "and" or the "or", out of it?
scenario maps created by the community with a wide variety of themes (such as WW1, WW2 and various science fiction and fantasy worlds) are available
Maybe "scenarios", instead of "themes"?
for download. TripleA supports single player vs AI, hot-seat, play by email and forum, and a hosted lobby for live online play.
It is missing the fact that you can play "live and online" also without the lobby (direct connection). That might be less trivial than one may think, as it might help people realize they don't actually need the lobby to play TripleA live and online. Or maybe it is actually preferred they always join the lobby, to do so...
Edits are because I'm not sure what "multiple games" means here, and I'm not sure what "maps" means to an end user (vs. scenarios).
I assume you are referring to the original "TripleA comes with multiple games and over 100 more maps can be downloaded from the user community". That is actually a very outdated description, that is picturing the old times when TripleA had several maps preinstalled. Now, as we all know, TripleA actually comes with zero games and maps.
About maps and games, the distinction is pretty simple, actually. Looking at those zips you have in your "downloadedMaps" folder, each subfolder (normally, all zipped) is a map, except those having no games folder inside, that are mapskins, while each xml file inside the games folder within these subfolders is a game. So, beside mapskins, you can have 1 or more games for each map (you can also have a map having no games, but that would be pointless, and would equal not having the map, either, on the user's side). Also, the game files of a map don't actually need to be within the map, but they normally are. I just put it that way to keep it simpler.
So, that description (talking about preinstalled games and downloaded maps) made the most sense, since the preinstalled maps were (and would still be) offered you as games, while the ones to download are offered you as maps, when you have to download them.
Tags that need updated are here:
TripleA: The World's Foremost Open Source Grand Strategy Game
Note: Google generally truncates meta description snippets to ~155-160 chars, here are the results of that policy:
A search in Google for "TripleA download" shows:
TripleA is a free online turn based strategy game and board game engine, similar to such board games as Axis & Allies or Risk. TripleA comes with multiple ... (154 chars)
My rewrite comes in at 155 characters (when truncated):
TripleA is a free open source turn based grand strategy game engine with game play similar to Axis & Allies or Risk. Over a hundred different scenario maps ...
Right below the result above is a link to the TripleA home page with this extracted summary (that is shown instead of the meta description):
TripleA: The World's Foremost Open Source Grand Strategy
Community built maps, Axis and Allies game rules: Download TripleA. 100% open source, community run, free to play game. Live lobby play, play by email, play ..
In light of this, we should think about what text appears first on the home page (the first 155 characters or so).
Thomas
On Tue, May 12, 2020 at 1:55 PM Thomas Leavitt thomas@thomasleavitt.org wrote: …
3 link is Download.com
5 link is https://www.portalprogramas.com/en/triplea/
6 link is https://www.download.hr/download-triplea.html
Further down is https://www.indiedb.com/games/triplea/ which has 1.7.0.3
https://triplea.en.uptodown.com/windows with 1.8.0.9
and https://www.usitility.com/triplea/ with 1.8.0.3
https://www.majorgeeks.com/files/details/triplea.html 1.9.0.0.13066 (which
I wondered this for a long time, so, can anyone let me know if all these sites are just going ahead themselves grabbing TripleA and offering it, and the 4 ones at the OP are actually the only 4 ones deliberately ever directly or indirectly managed by a TripleA member?
The other problem with this is that, as the years go by, the distinction between the two might be lost (if it is not, already). Does TripleA have a full list of all official partner sites anywhere, for tracking that?
and while this links to our site, the info is out of date https://www.techadvisor.co.uk/download/games/triplea-19003627-3249868/
I understand this is actually merely a review of that version of TripleA, thus will never be actually outdated (and would make no sense to update, unless you review it again, which would be a new review).
@tvleavitt I like the rewrite / SEO suggestions. w.r.t SEO making the page more mobile friendly would be of big help, google gives a very decent penalty for mobile-unfriendly pages.
RE: download counts, one should keep in mind those are lifetime. The 1.9.0.0.3635 release was a very major one, it does not appear we have those download counts anymore regrettably. The 7xxx release was also significant (https://triplea-game.org/release_notes/); Sourceforge perhaps one of the best/longest running lists of DL counts: https://sourceforge.net/projects/triplea/files/stats/timeline?dates=2003-02-13+to+2018-05-13
I just want to call out that DL counts over all years vs the year+ that 13066 has been out are perhaps not necessarily directly comparable.
@Cernelius https://github.com/triplea-game/triplea/wiki/Release-Steps#major-releases; freeware and download.cnet are marked as sites we should update. Hard to say about the others whether the distinction was lost or if they just picked TripleA for mirroring.
So, then, maybe it would be good fully to clarify in the opening post.
https://www.moddb.com/games/triplea I believe this is a mirror (is it the only or main one or not would be the question?) of some sort of "Desura", that I have understood was supposed to be the main external download offered by TripleA. That would likely explain why the "Lots of text, pics and other stuff added". According to Wikipedia, Desura is dead (offline) since September 2016. https://en.wikipedia.org/wiki/Desura The question would be how much legal is this mirror, if it is an online copy of something owned and offline (I've no idea). So, substantially, the question to be answered would be if this is some sort of official successor of Desura or some mirror made by someone having no ownership of or connection with the original.
https://games.softpedia.com/get/Freeware-Games/TripleA.shtml @ZjelcoP Do you have any information about this having ever been any sort of "partner site" to TripleA? If not, I think this should be just viewed in par with whatever else that went on its own to grab TripleA and offer it (it seems there are many other cases). I mean, in this case, it can be made a partner site too, but this could be said of each of the ones linked by @tvleavitt.
Then, again, just some opinions from a bystander.
To sum up my opinion, the matter would be first sorting out if TripleA actually has 2, 3 or 4 partner sites. Then, if anyone volunteers about managing more, it would have to be decided which ones (probably not every single site on the internet that is currently offering any version of TripleA). Beside, if they just grabbed TripleA themselves to start with, they may just prefer going on their own.
Where was 1.9.0.0.3635 built? I don't see it in Github's release listings...
On Tue, May 12, 2020 at 6:22 PM Dan Van Atta notifications@github.com wrote:
@tvleavitt https://github.com/tvleavitt I like the rewrite / SEO suggestions. w.r.t SEO making the page more mobile friendly would be of big help, google gives a very decent penalty for mobile-unfriendly pages.
RE: download counts, one should keep in mind those are lifetime. The 1.9.0.0.3635 release was a very major one, it does not appear we have those download counts anymore regrettably. The 7xxx release was also significant ( https://triplea-game.org/release_notes/); Sourceforge perhaps one of the best/longest running lists of DL counts: https://sourceforge.net/projects/triplea/files/stats/timeline?dates=2003-02-13+to+2018-05-13
I just want to call out that DL counts over all years vs the year+ that 13066 has been out are perhaps not necessarily directly comparable.
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One of the ways to relatively easily make the web site "mobile-friendly" would be to put it into a CMS that generates a mobile site dynamically. Unless I'm missing something, the site itself is pretty simple. We could pick a CMS that has an API so that we can dynamically update it.
Except, I just checked... Google says it has no issues with the site, and that it is mobile friendly by their definition. You can see what Google thinks it looks like on a mobile device below.
https://search.google.com/test/mobile-friendly?id=MtJYZVcKJxaYsB75er4nRw
So, SEO from Google's perspective is just about editing the content and leaving the current design in place.
I don't think I have access to edit the web site HTML, but I suggest, as well, editing the meta tags on each of these pages to reflect the actual content of each page (since Google appears to be using them as the description).
Also, I think Google is dynamically conflating the content of the "Title" and the "H1" tag, "Triplea" into the link label it creates for the "Download" and "All Maps" and "User Guide" pages. Is that what we want? (probably o.k.?)
On Tue, May 12, 2020 at 6:22 PM Dan Van Atta notifications@github.com wrote:
@tvleavitt https://github.com/tvleavitt I like the rewrite / SEO suggestions. w.r.t SEO making the page more mobile friendly would be of big help, google gives a very decent penalty for mobile-unfriendly pages.
RE: download counts, one should keep in mind those are lifetime. The 1.9.0.0.3635 release was a very major one, it does not appear we have those download counts anymore regrettably. The 7xxx release was also significant ( https://triplea-game.org/release_notes/); Sourceforge perhaps one of the best/longest running lists of DL counts: https://sourceforge.net/projects/triplea/files/stats/timeline?dates=2003-02-13+to+2018-05-13
I just want to call out that DL counts over all years vs the year+ that 13066 has been out are perhaps not necessarily directly comparable.
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-- Thomas Leavitt Internet enabled since 1990
I think I may have kaboshed the 1.9.0.0.3635 tag when cleaning up tags :disappointed:
@tvleavitt the website source is at: https://github.com/triplea-game/triplea-game.github.io/
Interesting there is no longer a mobile-not-friendly warning, I thought that was an issue but am happy to hear google currently no longer things so.
@DanVanAtta I spent some effort to make the site mobile friendlier some time ago, but I think there still are some pages that some tools consider as "too dense" for mobile
@tvleavitt That is a nice list you put together there.
Also found the Wikipediapage has a long list of links to other sites. Total will be over 20, possibly by a lot.
Quite a few sites someone actually uploaded it at one point. Many others just grabbed it to create content.
My plan:
1-Update as many sites as possible. Some you can do it yourselves once taking over control. Site admins can be willing to help out with that. Others you can send a request to update or fill in a form for that. 2-I'll document all sites with current version and way to get them updated in a wikipage an put that under https://github.com/triplea-game/triplea/wiki/Release-Steps. Unless someone has an other preference.
3-Even if this is a one time effort and I disappear (don't plan to) there will be more recent versions around to download and possibly some more sites linked to the download site for future proofing. I think there is nothing to lose besides my time.
4-Access to tripleadevelopers@gmail.com could be very helpful. account is still controlled by Veqryn, he sent the password 5 Jan 2017:
@ZjelcoP I sent the pw to @ron-murhammer and @DanVanAtta Originally posted by @veqryn in https://github.com/triplea-game/triplea/issues/521#issuecomment-270615410
If no one has access can you provide an alternative currently used mail account (I don't need access) that I'll use for account recovery of a new to be made email address I'll use to contact and/or login to all sites.
5-Once 2.0 is released can I expect that stable version to stay for a reasonable period of time or might there be updates fairly quickly. What would strategically be the best time to update sites I can't directly control and will take more effort?
I would recommend all passwords and logins added to the secret page. Other than that GREAT STUFF!
Yow. The amount of cognitive overhead required to make a simple textual change to a 7 page web site here is quite extraordinary. I had to fire up a Ubuntu VM (thankfully I had one lying around), install the prerequisites for ruby and jekyll, understand git well enough to clone the site, everse engineer where the Title and meta-description tag info was stored, back track the git config (after making the edit) to create my own fork of the site code on github and then change the remote origin to my fork, understand git well enough to add the change and push it to my fork on github, and then figure out the pull request process. Most of these steps are undocumented. Good thing my job as a sysadmin is to have random technical requirements dumped in my lap on a regular basis with a mandate to figure it out and make it work.
Why do we need the overhead of a CMS for what amounts to a 7 page web site?
If we're going to use a CMS, why can't we use something like a wiki that lets edits be made directly without git or modifying text files, and then confirmed and published by an admin? The current process, I'd say, eliminates 99.99% of potential contributors (not that you're going to be making that many changes, admittedly).
Thomas
On Wed, May 13, 2020 at 2:48 PM prastle notifications@github.com wrote:
I would recommend all passwords and logins added to the secret page. Other than that GREAT STUFF!
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@ZjelcoP what is your email, I'll either send you the password or we'll figure something out.
@veqryn I'm surprised to not find you on the forum: https://forums.triplea-game.org ; the chat feature there is a relatively easy way to trade email addresses.
@tvleavitt I feel the pain; I have not-so-fond memories of debugging mysterious Ruby dependency problems and spending the next 4 hours trying to re-install gems and get jekyll back into a working state.. :grimacing:
Re: wiki page, we are limited by github pages. They essentially host the site with jekyll, so to launch the site locally that is the ticket. https://help.github.com/en/github/working-with-github-pages/about-github-pages-and-jekyll
FWIW, the pencil icon does work for single page edits, so there is a path where it is easier.
I'm surprised that jekyll did not run well on Mac OS, in theory an ubuntu VM should not be necessary.
I took a stab to help improve the 'how-to-contribute' instructions for website: https://github.com/triplea-game/triplea-game.github.io/pull/340
Any quick suggestions or adding any details that you found helpful would be very welcome to have included.
I'm reluctant to run unknown code on a work machine; putting into a VM limits the scope of any potential side effects.
I'll review the web site contribution documentation (at some point, on my todo list now). I went through and created a bunch of issues after an in-depth review of the site. I figured our process should reflect the way we handle code changes, so I was very granular in my approach, apologies if this comes off as spamming the issue queue.
Question: how does the "pencil" edit feature co-exist with deploying the site via "git"? Also, how do you access it? I'm not seeing it anywhere in my interface.
Thomas
On Fri, May 15, 2020 at 2:03 AM Dan Van Atta notifications@github.com wrote:
@veqryn https://github.com/veqryn I'm surprised to not find you on the forum: https://forums.triplea-game.org ; the chat feature there is a relatively easy way to trade email addresses.
@tvleavitt https://github.com/tvleavitt I feel the pain; I have not-so-fond memories of debugging mysterious Ruby dependency problems and spending the next 4 hours trying to re-install gems and get jekyll back into a working state.. 😬
Re: wiki page, we are limited by github pages. They essentially host the site with jekyll, so to launch the site locally that is the ticket.
https://help.github.com/en/github/working-with-github-pages/about-github-pages-and-jekyll
FWIW, the pencil icon does work for single page edits, so there is a path where it is easier.
I'm surprised that jekyll did not run well on Mac OS, in theory an ubuntu VM should not be necessary.
I took a stab to help improve the 'how-to-contribute' instructions for website: triplea-game/triplea-game.github.io#340 https://github.com/triplea-game/triplea-game.github.io/pull/340
Any quick suggestions or adding any details that you found helpful would be very welcome to have included.
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Re: pencil icon
Find a page you want to edit on github, eg: https://github.com/triplea-game/triplea-game.github.io/blob/master/user-guide/rule-book/rule-book.md
Then click the 'pencil icon'
Github converts the page to an edittable text area, at the bottom is an area to create a commit on a branch/fork and submit for PR. The only downside you cannot preview the update readily and you can only update one page at a time this way. On the plus side you do not need anything other than an account and a web browser.
Github re-deploys updates on any commit, so the changes would be live shortly after a PR is merged.
@ZjelcoP do you have all the passwords you would want at this point? Are you missing any? Could you summarize the latest status? 2.0 can be soft-launched near imminently, meaning a "hard-launch" where we update all the download links could happen within the next week or two!
Got access to tripleadevelopers@gmail.com thanks to Veqryn and at least 3 sites where I can manage the version myself. Most others I'll have to make a request with admins. Making inventory of all other sites. Will contact those when 2.0 is out with request to update the version. tripleadevelopers@gmail.com might make this job easier as it was the same account used to submit and update to many sites in the first place. Also found some sites I hadn't seen yet by sorting old mail.
Will put a list of all sites, what version they're currently on and how to update in the wiki section.
Sidenote: Does TripleA currently have an update function? If not prompting to upgrade when a new stable is released perhaps a button to check for updates?
@tvleavitt Where was 1.9.0.0.3635 built? I don't see it in Github's release listings...
It is still listed if you manually scroll. But it is hot linked here https://triplea-game.org/ https://triplea-game.org/download/
@ZjelcoP there is an update functionality. It has not been used for a long time though, in 3635 IIRC a bug was introduced where if the update were triggered then the game would freeze on startup. I think it was 7xxx that fixed that so we can use it going forward.
@ZjelcoP now is a good time to proceed updating partner sites, 2.0.20123 is the version. Please re-open as any new topics come up.
Working my way down the list of sites as planned and making progress. Going through wikipedia I find this line: As TripleA is fully free and DFSG conform[20] in software and content, it is included in many Linux distributions, for instance Ubuntu OS, Gentoo, or Debian.[21][22][20]
Is my interpretation correct that the game comes automatically with these distro's like minesweeper did with windows?
Anyways can anyone advise me or help me out on how to update those. Not so familiar with linux. Pages are linked in the wikipedia page [21][22][20]. https://en.wikipedia.org/wiki/TripleA
Think the biggest advantage of getting sites and people to version 2.2 is that from now on the game will report when there are updates (new stable). So if in the future people find an older version online and download it they will be prompted to get the latest stable.
PS: Can't seem to reopen issue
To be packaged with debian there needs to be a few patches to the code to meet licensing requirements. I'm not aware of the game being available with Ubuntu or Gentoo.
I'd bet that once it is in Debian, getting it into Ubuntu would be fairly easy.
It would be an ongoing task to get new versions into Debian and downstream distributions. Someone would probably need to volunteer to be the official "maintainer".
I'm not sure how you reconcile package based distribution processes with individual app updates.
Thomas Leavitt
On Sat, Aug 29, 2020, 4:18 PM Dan Van Atta notifications@github.com wrote:
To be packaged with debian there needs to be a few patches to the code to meet licensing requirements. I'm not aware of the game being available with Ubuntu or Gentoo.
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All three provide an emailadres to a maintainer. Contacting them with the request to update I can do as I do with the websites. Just have no clue about this part: there needs to be a few patches to the code to meet licensing requirements. I could ask of course but maybe you guys have an idea of what's needed.
You can read a little bit more @ZjelcoP @ https://github.com/triplea-game/triplea/issues/4933
Thx for the read. Got to leave this one for someone else to take up, out of my league.
Other question: Saved all info in an Excel sheet. Only way I can find to put that on a wikipage https://github.com/triplea-game/triplea/wiki seems to make a markdown table. https://www.tablesgenerator.com/markdown_tables Seems cumbersome especially to edit afterwards. Any good idea's on that?
This issue has been automatically marked as stale because it has not had recent activity. If there is something that can be done to resolve this issue, please add a comment indicating what that would be and this issue will be re-opened. If there are multiple items that can be completed independently, we encourage you to use the "reference in new issue" option next to any outstanding comment so that we may divide and conquer.
Most have been updated. Will leave the linux stuff to someone else.
Guess bumping this one since a new release just happened or is happening, and I'm not sure this has stayed under the radio-telemetre.
(If nobody wants to manage these things any longer, my suggestion would be to remove them all or as many of them as possible, which I'm guessing only @ZjelcoP can mostly do?)
I would agree that we should try and remove direct download links and if possible replace them with a link to the website.
Somewhat off topic, and forgive me for possibly being patronizing. I want to point out though the etiquette of forum posts vs issues is a bit different. @Cernelius in the future - when bumping an issue - perhaps let's create a new issue or maybe a (github) 'discussion' thread even? The new issue can simply link to any old issues to serve as reference. The idea there is we can create a quick summary that is fast to read & go through - and then have the links for full conversation when needed.
Forum posts make sense to have one thread per topic & to bump. The "bump" is the thing that kinda clued me to the difference in usages... Issues on the other hand are like work item requests in a way, kind of like a work order, very little more than a bug ticket in a way. In that sense, they are best when they are to the point and closed when all action items have been completed. It's like a checkbox list. When an item is closed, ideally it is then left alone (and the value of the item after it is closed drops to zero, there is no real attempt to add value to old closed items, they are not good documentation).
I think overall that is a best practice for using the different conversation methods. Github discussions is a bit interesting since each response can become a thread of its own (which is very handy for a multi-faceted topic).
@DanVanAtta You mean I should close the old issue or leave it open and create a new one? Wouldn't that been seen as rude and uncalled for by the person which created the old issue which I close in favour of my new one which is actually the same?
Maybe this issue was unintentionally reopened? I've seen that you have reopened it upon removing the "Stale" label, but the issue itself was deliberately closed as completed while having that label yet not because of having that label, so maybe it should have never been reopened in the first place?
Got access to tripleadevelopers@gmail.com thanks to Veqryn and at least 3 sites where I can manage the version myself. Most others I'll have to make a request with admins. Making inventory of all other sites. Will contact those when 2.0 is out with request to update the version. tripleadevelopers@gmail.com might make this job easier as it was the same account used to submit and update to many sites in the first place. Also found some sites I hadn't seen yet by sorting old mail.
Is @ZjelcoP still active or responsive or not at all?
Are all the access data (passwords and such) he's collected in this process in his personal knowledge only?
@DanVanAtta You mean I should close the old issue or leave it open and create a new one? Wouldn't that been seen as rude and uncalled for by the person which created the old issue which I close in favour of my new one which is actually the same?
My apologies for not realizing this was something of a zombie issue, for some reason I thought this was already closed. I think I might have been a bit off-base.
The philosophy/idea that issues should be somewhat short & sweet, an issue that goes into more than 5 pages is essentially dead unless the original participants actually do drive it to completion. Hence, why I call this a zombie issue. The idea is it takes a long time to familiarize yourself with history & context, the second idea is to try and minimize that time. To that extent, having new issues that link to other issues, with the new issues more concise - can be helpful. Another idea is we want the scope of tasks within an issue to constantly be getting smaller, rather than undefined and never ending.
With that said, it also then depends on whether the issue is exactly the same. If it's really "this is the exact issue, and it's not really resolved..." - then yeah, bumping it would be exactly right.
Is @ZjelcoP still active or responsive or not at all?
I think so..
Are all the access data (passwords and such) he's collected in this process in his personal knowledge only?
Maybe. There is a secret doc with passwords, it does have the tripleA developer email password.
@Cernelius at this rate, let's indeed start a new issue. Though, would you be willing to lead the charge at all to help get the various links audited and sorted?
I'd wait a couple weeks for a response from @ZjelcoP. Anyway, if he doesn't answer, I guess there will be little point in retaking this matter at all.
Sounds like a plan. I somewhat hate that a person has to choose their battles, but time & effort are of course regrettably finite.
Hi,
sorry I didn't see this sooner, been busy with important stuff (buying and selling house) so other email was left unread. If there's a new version out I can update all sites. So far haven't heard that it was getting close yet. Let me know when it is and I can take care of it.
Cheers Zjelco
Hi,
I'll update the external download links, previously discussed in #3461 and #521 and on the post-Hard launch list.
1-Got access to https://www.freewarefiles.com/TripleA_program_56699.html
2-https://download.cnet.com/TripleA/3001-18516_4-75184098.html 3-https://www.moddb.com/games/triplea Both are linked to tripleadevelopers@gmail.com, password reset request has been sent. @ron-murhammer and @DanVanAtta please either give me access to tripleadevelopers@gmail.com (no idea what else it's used for) or change the password to number 2 and 3 and give me that one. I'll then start using TripleAexternaldownloadlinks@gmail.com for account recovery.
4-https://games.softpedia.com/get/Freeware-Games/TripleA.shtml Unknown account, making ticket to request access to update the links.
If there are no objections I'll add some more sites once stable is released.
Please advise me where you want to have all links documented. Wiki page?