Closed dewiniaid closed 4 years ago
I didn't realize this was a possible entrance mode. This shouldn't be too difficult to implement.
How are the multi-entrance dungeons (Escape, DP, SW, TR) handled? Is Escape considered a dungeon in this mode?
Aside from nailing down the specifics, it really shouldn't be too difficult to implement this for you.
There is dungeonssimple which keeps dungeons in one piece, mostly. So for example the 3 desert fronts and the 3 hyrule castle fronts can swap entirely. single entrance dungeons can be swapped with other single entrance dungeons. AT entrance also counts here, or skull woods back.
Then there is dungeonsfull, which allows all hyrule castle entrances to lead to a different dungeon. It can also make HC a connector to say Death Mountain. So in full mode each entrance is its own shuffle item.
Potentially upcoming, but not yet implemented is dungeonscrossed, which would allow cross world connectors in addition to dungeonsfull.
In a simplified way; they're the simple, full and crossed modes, but limited to dungeons only.
Thanks for the input on how the dungeon only entrance modes work.
I have changed entrance shuffle modes from a bool to a 3 way selection between None, Dungeon, and All. None and All will behave as in the current release. Dungeon mode will treat the dungeons only as entrance shuffled.
I'm currently doing testing to verify there are no oddities with this setup, as well as several other changes coming in the 1.4 release. When I have an ETA on 1.4, I'll update this and let you know.
The 1.4 pre-release will be posted shortly and will address this, dungeon item shuffle, and Retro mode flags (generic keys and take any locations).
For those of us playing with dungeon shuffle but not a full entrance shuffle, it would be convenient to be able to get the entrance rando features exclusively at dungeon entrances (and with only dungeon entrances in the list) without having all of the other entrances changed.