trippsc2 / OpenTracker

An open-source cross-platform tracking application for A Link to the Past Randomizer.
MIT License
35 stars 9 forks source link

Pinned locations are not persisted by saving. #59

Closed dewiniaid closed 3 years ago

dewiniaid commented 3 years ago

In the current multiworld async, I'm playing a crossed entrances inverted seed that doesn't have moonpearl.

I decided I'd pin light-world entrances that had items at them -- since I couldn't open the chests as a bunny. When I returned to the save today earlier, none of the locations were pinned.

trippsc2 commented 3 years ago

This is planned for v1.7.0. I'm also going to pursue saving and loading the undoable/redoable actions.

Neither of these were considered to be part of save data, because they were UI elements and not data in my mind, when implementing save/load. I agree with you that there is value in saving this, so I'll be making the change.

trippsc2 commented 3 years ago

I decided against saving and loading undo and redo actions. The pinned location saving and loading is in v1.7.0.