Closed dewiniaid closed 3 years ago
This is planned for v1.7.0. I'm also going to pursue saving and loading the undoable/redoable actions.
Neither of these were considered to be part of save data, because they were UI elements and not data in my mind, when implementing save/load. I agree with you that there is value in saving this, so I'll be making the change.
I decided against saving and loading undo and redo actions. The pinned location saving and loading is in v1.7.0.
In the current multiworld async, I'm playing a crossed entrances inverted seed that doesn't have moonpearl.
I decided I'd pin light-world entrances that had items at them -- since I couldn't open the chests as a bunny. When I returned to the save today earlier, none of the locations were pinned.