trippsc2 / OpenTracker

An open-source cross-platform tracking application for A Link to the Past Randomizer.
MIT License
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Inverted issues #83

Open Ragowit opened 2 years ago

Ragowit commented 2 years ago

Change the mode setting to inverted lights up ~Skull Woods and~ Palace of Darkness as partial accessible. How come? ~SW needs gloves, right?~ And PD needs a hammer?

Adding on a levels 1 sword so does Thieves' Town go "backwards" in color, from partial to sequence break.

~And adding on Bombos/Fire Rod on top of that will light up Ice Palace as partial. But we need access to light world, flute or swim and gloves before this being the case.~

EDIT: Should have read more about Inverted before posting this. SW have had some forest chopped down so is accessible, and Ice Palace is accessible directly from the Dark World as welll.

trippsc2 commented 11 months ago

I apologize for taking over a year to respond to this... Life has gotten in the way of maintaining this application.

RE: PoD - The tracker is taking into account the Fake Flipper sequence breaks. The tracker assumes that you have bombs always, as does the randomizer logic, so the Qirn Jump is accessible from the start in Inverted. There is a bug regarding "Fairy Revival" not requiring a bottle, though. I will get that fixed.

RE: TT - The problem is that the different accessibility levels are ambiguous. "Partial" means that some of the item checks represented by the map location may be accessible (either normally or by sequence break), but some are definitely not accessible. "Sequence Break" is actually listed as "Sequence Break/Possibly Available" in the Color Select menu. It can either represent item checks that are fully and definitely accessible but require a sequence break OR that, depending on the placement of dungeon items, all item checks may be fully accessible with or without sequence break.

I hope that helps and I sincerely apologize for not addressing this sooner.