Right now, the internal managed resources by the AGL types are not released.
We need to implement the destructors of all AGL objects and correctly release the resources. Right now, only SDL objects will need to be taken care of.
Might need to refine the ownership system of resources such as textures. This is in case a Texture is references by multiple RenderableObject.
Right now, the internal managed resources by the AGL types are not released.
We need to implement the destructors of all AGL objects and correctly release the resources. Right now, only SDL objects will need to be taken care of.
Might need to refine the ownership system of resources such as textures. This is in case a Texture is references by multiple RenderableObject.