Im using newest version carvelib checked out after jul.
Now, i have handred of pairs of polyhedron ,
every pair ran csg.compute(pairA_1,pairA_2) in a parallel for,
after that,i found that the texture uv vertex attribute is not correct:some
vertices appears a little bit offset,some vertices get the attribute value
which not belong to itself.
But its correct when i run them in singlethread.
Original issue reported on code.google.com by kid24875...@gmail.com on 26 Sep 2012 at 3:43
Original issue reported on code.google.com by
kid24875...@gmail.com
on 26 Sep 2012 at 3:43