I had to add these additional Preprocessor Definitions for the 'carvelib',
'fileformats', 'intersect', 'texture_example', 'view' projects:
BOOST_NO_0X_HDR_INITIALIZER_LIST
_STDINT
To get it to compile without any nasty errors.
you also have to make sure you have GL/glut.h available to build the glui32
project. You can scrounge these up from:
http://user.xmission.com/~nate/glut.html
Folder references:
glut.h: 'C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\include\GL\'
glut32.lib: 'C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\lib\'
glut32.dll: 'C:\Windows\System32\'
For 64-bit machines, you will want to do this.
glut32.dll: 'C:\Windows\SysWOW64\'
All good! BUT...
There is still a pretty steady stream of warnings. pah.
Original issue reported on code.google.com by ross.k.o...@gmail.com on 4 Apr 2013 at 2:48
Original issue reported on code.google.com by
ross.k.o...@gmail.com
on 4 Apr 2013 at 2:48