Closed Wulfson closed 7 years ago
I don't think it can be nil just isn't accounted for. I would set it to 1 just to be on the safe side.
Related but not mandatory: the storage-tank entity should be replaced with simple-entity-force and use variations for changing the icon (this is on my todo list if @troelsbjerre doesn't beat me to it)
It -does- work with the nil...but I changed it to 1. Still works.
Awesome! Thanks :+1:
I also had to set the max_health of the lights to make the mod load. Hope that doesn't break anything.
It shouldn't :)
Whoops, had the health change in my debug copy but forgot to port it to my branch...sorry about that
Great! Thanks for getting the mod up and running for 0.15. I'm a little pressed for time these days, so @Nexela, you don't have to worry about me beating you to overhaul the mod ;)
Haven't done a tremendous amount of testing, but this gets the mod working in 0.15