troelsbjerre / Bottleneck

Factorio mod that tell you which assemblers are starved of ingredients
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Not listening to script_raised_revive #49

Closed Klonan closed 5 years ago

Klonan commented 5 years ago

If another mod/script calls revive on an entity ghost, the bottleneck icon thing is not applied to it.

Bottleneck mod should listen for the script_raised_revive event: https://lua-api.factorio.com/latest/events.html#script_raised_revive

And apply the bottleneck logic to the new entity.

troelsbjerre commented 5 years ago

Fixed in 0.10.1