Closed troelsbjerre closed 3 years ago
I can't think of any states that require separate signalling. The built-in status lights have states for active, blocked and ore patch empty. In addition, the status light is turned off when there's no power.
Thanks a lot for your work on this mod. It would be great to at least add an option for this indicator, as the built-in light is very hard to see for color blind people. There is also a discussion going on here https://mods.factorio.com/mod/Bottleneck/discussion/5efd3a25acf8d214148f66d7 about why people want to have the indicator back.
Yeah, it seems like removing the indicator was not universally popular, to say the least. I will reopen the issue, as there needs to be an option for selecting which types of machines should have a light or not. Unfortunately, I haven't had the time to do this properly yet; according to my steam profile, I have only had time for a combined 4 hours of games over the past three months :(
I personally find it difficult to see what the state of the drills are, and i'm not colorblind. The colors on the stock model very easily blend into the background noise of the game
I agree that it was a mistake to disable this light in general. There needs to be a more fine grained control for enabling and disabling for each individual type of machine, which isn't a quick fix. I haven't had time for anything factorio related for several month, so the work around for the time being is just to install the previous version of the mod, which is available on the mod portal.
I tried reverting the changes by lstor manually. it didnt work. But if I install the previous version ( 0.11.3), it works. Can someone explain why this?
My steps:
control.lua
file to remove this lineUpdate
Seems just removing that line does not work; for some reason, i actually have to modify the version number in info.json
to 0.11.3 and rename the mod folder to indicate this. Strange.
The issue is that you need to trigger a full recomputation, which only happens automatically when the version number changes.
I finally had some time to play, and I rolled back the change that disabled the lights on the mining drills. It is not really a satisfying solution, as the mod should allow the player much more fine grained control over which entities have lights.
https://www.reddit.com/r/factorio/comments/h0efru/til_the_new_miner_model_has_status_lights/
Should the Bottleneck signals be removed from electric mining drills, or are there states that still require separate signalling?