Open Quezler opened 4 years ago
apparently this somehow causes a desync when trying to run a multiplayer server with it 😶
It seems like a good interface to have. I hope to find some time to look at it soon.
BLACKLIST_NAMES will need to be moved to global.blacklisted (a simple find and replace should work as well as having a default creator in on_init and an update in on config changed Something simple like
global.blacklisted = global.blacklisted or {}
I haven't looked at the whole code lately but that should get it started
On Thu, Jul 23, 2020, 1:25 PM Troels Bjerre Lund notifications@github.com wrote:
It seems like a good interface to have. I hope to find some time to look at it soon.
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Additionally I would remove the calls to rebuild the overlays and let it be handled in the normal course of the script.
On Thu, Jul 23, 2020, 1:57 PM Nexela nexela@gmail.com wrote:
BLACKLIST_NAMES will need to be moved to global.blacklisted (a simple find and replace should work as well as having a default creator in on_init and an update in on config changed Something simple like
global.blacklisted = global.blacklisted or {}
I haven't looked at the whole code lately but that should get it started
On Thu, Jul 23, 2020, 1:25 PM Troels Bjerre Lund notifications@github.com wrote:
It seems like a good interface to have. I hope to find some time to look at it soon.
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hi,
this pull allows mods to blacklist their entity(s) from bottleneck, here's an example of a working
control.lua
:(i would really love it if you could merge this or provide the required functionality somehow ❤️)