Closed GoogleCodeExporter closed 9 years ago
Original : Vector4 result = Vector4.Transform(source, world); result = Vector4.Transform(source, view); result = Vector4.Transform(source, projection); result.Z = result.Z * (this.maxDepth - this.minDepth); result = Vector4.Divide(result, result.W); Fixed: Vector4 result = Vector4.Transform(source, world); result = Vector4.Transform(result, view); result = Vector4.Transform(result, projection); result.Z = result.Z * (this.maxDepth - this.minDepth); result = Vector4.Divide(result, result.W);
Original issue reported on code.google.com by mano...@seznam.cz on 15 Aug 2008 at 7:54
mano...@seznam.cz
made changes thanks
Original comment by lav...@gmail.com on 29 Dec 2009 at 2:12
lav...@gmail.com
Original issue reported on code.google.com by
mano...@seznam.cz
on 15 Aug 2008 at 7:54