We have released the Blueprint system this week and it's great how stacks can attach to each other, but there is more work to be done.
Game Managers need to have a way to duplicate data from one stack to another, so whenever information gets added to one Game, they can then easily also have this information mirrored on the other stacks, assuming they are 1:1 stacks.
This should be a semi-manual process where a Game Manager has a page where they can choose to copy all information to a single stack, or just copy individual bits and pieces, considering edge cases where stacks won't be 1:1 similarity, but will be decently close (Terraria WW and Terraria JP per example).
We have released the Blueprint system this week and it's great how stacks can attach to each other, but there is more work to be done.
Game Managers need to have a way to duplicate data from one stack to another, so whenever information gets added to one Game, they can then easily also have this information mirrored on the other stacks, assuming they are 1:1 stacks.
This should be a semi-manual process where a Game Manager has a page where they can choose to copy all information to a single stack, or just copy individual bits and pieces, considering edge cases where stacks won't be 1:1 similarity, but will be decently close (Terraria WW and Terraria JP per example).