trulyno / star-technology

One of the first 1.19.2 GregTech modpacks having as an end goal making stargates.
MIT License
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Unable to access sub-interface when using JEI to query recipes with inconsistent mods #41

Closed xwqwe closed 1 month ago

xwqwe commented 6 months ago

As mentioned, here's an example: When viewing the recipe for, it can be composed of either or . Under normal circumstances, I should be able to click and access the recipe page for . However, it's not functioning properly. This issue might not occur with fluids, possibly due to the presence of a recipe for .

trulyno commented 6 months ago

???? How would you even do this and why?

xwqwe commented 6 months ago

Apologies, what issues are there with my description? Additionally, is it expected behavior that Flux Networks cannot utilize GTEU?

trulyno commented 6 months ago

Flux Networks uses FE. It cannot use other types of energy. Also I'm not sure, but do you mean that when you try to encode a patterns in ae2, it doesn't always chose the gregtech item variants and will some times use from other mods(ex. magnesium dust from nuclearcraft instead of from gregtech)? Or the issue that sometimes when you click on an item or fluid it doesn't show all recipes?

xwqwe commented 6 months ago

Regarding Flux Networks, it seems that I misunderstood. It only utilizes GTEU in version 1.12.2. If a recipe requires materials from multiple mods, then: -If you don't have the corresponding material in your AE system, it will definitely not come from gregtech during pattern encoding in the terminal. -Items bookmarked in JEI will definitely not come from gregtech. -It's not possible to further query within JEI. I apologize for my poor English.I mean, is it possible to completely remove them from the recipes?

There are some things without names:

Of course, these issues won't actually affect the progress of the game.
trulyno commented 6 months ago

Those names are from base GregTech. It seems the gt devs broke something in the last versions. As for the fixing the recipes bit, while it is possible it is very tedious. For each material in GregTech I have to replace the recipes that require is as an input and it uses tags, recipes that has it as output but also as tags. For example, oxygen. By default, Gregtech uses #forge:oxygen, but for it to accept only Gregtech oxygen it needs to be gtceu:oxygen. This is very time consuming so I doubt I'll do it. Fixing patterns is much easier.

xwqwe commented 6 months ago

Modifying [material_products] in nuclearcraft-common.toml can reduce more than 70% of the issues, but I'm not sure if it will cause other problems.