Closed Willian-Zhang closed 2 months ago
This obviously uses components of Unreal Engine serialization, but it structurally doesn't look at all similar to a typical UE save file. There is no GVAS magic, the header with UE version information is not present, and the properties don't really look right. To me it looks like a custom parser would be required.
Thank you for making this amazing project!
I've been trying to decode FP2 save file and make a tool that make meaningful changes to it. So far I have been successfully uncompress and recompress the game save from its raw save file 1.sav.zip with a custom tool that I built however can't seem to parse the seemingly GVAS content: 1.sav.bin.zip There I found your tool amazing tool that could do GVAS parsing and maybe? unknown inline binary skipping. Are you interested at looking into this a bit?
The file was saved with name
1
in case of you wonder what repeating of that text mean.