Async Loading Screen is a free and open-source plugin for Unreal Engine. Async Loading Screen allows you to easily configure a Loading Screen System in the project settings, and automatically add a Loading Screen whenever you open a new level, without Level Streaming.
I have one question:
Is it possible to wait for another condition (apart from PostLoadMapWithWorld) before the loading screen disappears?
I want to have the loading screen on until FShaderPipelineCache::NumPrecompilesRemaining() is equal to 0
Unfortunately, it is not possible without modifying the Engine source because the Async Loading Screen plugin depends on the MoviePlayer module, which binds to the PostLoadMapWithWorlddelegate.
Hi there,
great work with the plugin!
I have one question: Is it possible to wait for another condition (apart from
PostLoadMapWithWorld
) before the loading screen disappears? I want to have the loading screen on untilFShaderPipelineCache::NumPrecompilesRemaining()
is equal to 0Would be awesome if this would be possible.
Best regards :)