Async Loading Screen is a free and open-source plugin for Unreal Engine. Async Loading Screen allows you to easily configure a Loading Screen System in the project settings, and automatically add a Loading Screen whenever you open a new level, without Level Streaming.
Hi. There are trigger collision in my level 1 when I overlap it, it will open the level 2. And this is working in the editor. But when I launch the game, when I overlap the collision, it's opening the level 1 after the loading screen ends, not the level 2. I am using blueprint.
Most likely, Level 2 is not set to be built with the packaged game. Check your packaging settings and include the maps you want.
This is not at all related to this plugin.
Hi. There are trigger collision in my level 1 when I overlap it, it will open the level 2. And this is working in the editor. But when I launch the game, when I overlap the collision, it's opening the level 1 after the loading screen ends, not the level 2. I am using blueprint.