truong-bui / AsyncLoadingScreen

Async Loading Screen is a free and open-source plugin for Unreal Engine. Async Loading Screen allows you to easily configure a Loading Screen System in the project settings, and automatically add a Loading Screen whenever you open a new level, without Level Streaming.
https://www.unrealengine.com/marketplace/en-US/product/async-loading-screen
MIT License
787 stars 99 forks source link

Is it possible to exclude some levels/maps? #39

Open vinkumdev opened 2 years ago

vinkumdev commented 2 years ago

I have few maps, out of them one is super light and doesn't require loader. Is it possible to add feature to exclude some maps?

truong-bui commented 2 years ago

Hi, not possible at the moment. However, you can load stream level to prevent the plugin triggers.

vinkumdev commented 2 years ago

Thank you.

I have seen in description

MoviePlayer is registered to PreLoadMap and PostLoadMapWithWorld delegates so it will be called and shut down automatically by the engine whenever you open a new level.

But not sure where those method are to trigger..

Is GetMoviePlayer()->OnPrepareLoadingScreen(). trigger loader? Is there any way so I can pass level name?

Something like here: https://nerivec.github.io/old-ue4-wiki/pages/loading-screen.html

Gamerios commented 2 years ago

at me it triggers in also at load stream level how can fix? want when reload stream level no loading screen at new round or reset